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script.js
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'use strict';
const score0El = document.querySelector('#score--0');
const score1El = document.querySelector('#score--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnHold = document.querySelector('.btn--hold');
const btnRoll = document.querySelector('.btn--roll');
const current0El = document.querySelector('#current--0');
const current1El = document.querySelector('#current--1');
const player0 = document.querySelector('.player--0');
const player1 = document.querySelector('.player--1');
//Starting Conditions
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
let currentScore0 = 0;
let currentScore1 = 0;
let totalScore0 = 0;
let totalScore1 = 0;
let playing = true;
const unhideDice = () => {
diceEl.classList.remove('hidden');
};
const changeDice = dicePNG => {
diceEl.src = dicePNG;
};
const changeToPlayer = playerID => {
if (playerID === 0) {
player1.classList.remove('player--active');
player0.classList.add('player--active');
} else if (playerID === 1) {
player0.classList.remove('player--active');
player1.classList.add('player--active');
}
};
const isWinner = () => {
if (totalScore0 >= 50) {
player0.classList.remove('player--active');
player0.classList.add('player--winner');
changeToPlayer(0);
playing = false;
} else if (totalScore1 >= 50) {
player1.classList.remove('player--active');
player1.classList.add('player--winner');
changeToPlayer(1);
playing = false;
}
};
btnRoll.addEventListener('click', function () {
if (playing) {
const randomNumber = Math.trunc(Math.random() * 6) + 1;
unhideDice();
changeDice(`/images/dice-${randomNumber}.png`);
if (player0.classList.contains('player--active')) {
if (randomNumber !== 1) {
currentScore0 += randomNumber;
current0El.textContent = currentScore0;
} else {
changeToPlayer(1);
current0El.textContent = 0;
currentScore0 = 0;
}
} else if (player1.classList.contains('player--active')) {
if (randomNumber !== 1) {
currentScore1 += randomNumber;
current1El.textContent = currentScore1;
} else {
changeToPlayer(0);
current1El.textContent = 0;
currentScore1 = 0;
}
}
}
});
// Figure out how to make winner immediate when total score hits 10
btnHold.addEventListener('click', function () {
if (playing) {
if (player0.classList.contains('player--active')) {
if (totalScore0 < 50) {
totalScore0 += currentScore0;
score0El.textContent = totalScore0;
current0El.textContent = 0;
changeToPlayer(1);
currentScore0 = 0;
diceEl.classList.add('hidden');
isWinner();
}
} else if (player1.classList.contains('player--active')) {
if (totalScore1 < 50) {
totalScore1 += currentScore1;
score1El.textContent = totalScore1;
current1El.textContent = 0;
changeToPlayer(0);
currentScore1 = 0;
diceEl.classList.add('hidden');
isWinner();
}
}
}
});
btnNew.addEventListener('click', function () {
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
currentScore0 = 0;
currentScore1 = 0;
totalScore0 = 0;
totalScore1 = 0;
player0.classList.remove('player--winner');
player1.classList.remove('player--winner');
changeToPlayer(0);
diceEl.classList.add('hidden');
playing = true;
});