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CPU Overloads... possibly more of a question #27

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smooreace opened this issue Oct 30, 2022 · 2 comments
Open

CPU Overloads... possibly more of a question #27

smooreace opened this issue Oct 30, 2022 · 2 comments

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@smooreace
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Obviously running a significant factory and getting a CPU overload. I've turned both _elements by frame _ and refreshed by frame down to 10. It crashes seconds after the final refresh that stabilizes the element counts pictured here
image

I can turn it down more and get the same result, just more delayed. The question is.... if we go to a "Machine Control System", will it lighten the overhead? Or will it potentially make it worse?

@smooreace
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Just as added thoughts... we are maybe 40% into this build

@Jericho1060
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performance improvement on the way

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