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All asset types are supported to be loaded from other fastfiles in memory.
The following section specify which assets are supported to be dumped to disk (using Unlinker) and loaded from disk (using Linker):
❌ = Currently unsupported
✅ = Supported
⁉️ = Partial support
IW3 (Call of Duty 4: Modern Warfare)
Asset Type
Dumping Support
Loading Support
Notes
PhysPreset
❌
❌
XAnimParts
❌
❌
XModel
⁉️
❌
Model data can be exported to XMODEL_EXPORT, OBJ, GLB/GLTF.
Material
❌
❌
MaterialTechniqueSet
❌
❌
GfxImage
✅
✅
snd_alias_list_t
❌
❌
SndCurve
❌
❌
LoadedSound
✅
❌
clipMap_t
❌
❌
ComWorld
❌
❌
GameWorldSp
❌
❌
GameWorldMp
❌
❌
MapEnts
✅
❌
GfxWorld
❌
❌
GfxLightDef
❌
❌
Font_s
❌
❌
MenuList
❌
❌
menuDef_t
❌
❌
LocalizeEntry
✅
✅
WeaponDef
❌
❌
FxEffectDef
❌
❌
FxImpactTable
❌
❌
RawFile
✅
✅
StringTable
✅
✅
IW4 (Call of Duty: Modern Warfare 2)
Asset Type
Dumping Support
Loading Support
Notes
PhysPreset
✅
✅
PhysCollmap
❌
❌
XAnimParts
❌
❌
XModel
⁉️
❌
Model data can be exported to XMODEL_EXPORT, OBJ, GLB/GLTF.
Material
❌
❌
MaterialPixelShader
✅
✅
Shaders are compiled. Only dumps/loads shader bytecode.
MaterialVertexShader
✅
✅
Shaders are compiled. Only dumps/loads shader bytecode.
MaterialVertexDeclaration
✅
✅
Vertex declarations are dumped/loaded as part of a technique.
MaterialTechniqueSet
⁉️
⁉️
Statemaps are currently not exported.
GfxImage
✅
❌
A few special image encodings are not yet supported.
snd_alias_list_t
❌
❌
SndCurve
✅
✅
LoadedSound
✅
❌
clipMap_t
❌
❌
ComWorld
❌
❌
GameWorldSp
❌
❌
GameWorldMp
❌
❌
MapEnts
❌
❌
FxWorld
❌
❌
GfxWorld
❌
❌
GfxLightDef
✅
✅
Font_s
❌
❌
MenuList
✅
✅
The output is decompiled. The result will not be the same as the input.
menuDef_t
✅
✅
See menulist.
LocalizeEntry
✅
✅
WeaponCompleteDef
✅
✅
FxEffectDef
❌
❌
FxImpactTable
❌
❌
RawFile
✅
✅
StringTable
✅
✅
LeaderboardDef
✅
✅
StructuredDataDefSet
✅
✅
The format is custom due to lacking information about original format.
TracerDef
✅
❌
VehicleDef
✅
❌
AddonMapEnts
⁉️
❌
MapEnts String can be exported. Binary data currently not.
IW5 (Call of Duty: Modern Warfare 3)
Asset Type
Dumping Support
Loading Support
Notes
PhysPreset
❌
❌
PhysCollmap
❌
❌
XAnimParts
❌
❌
XModelSurfs
❌
❌
XModel
⁉️
❌
Model data can be exported to XMODEL_EXPORT, OBJ, GLB/GLTF.
Material
❌
❌
MaterialPixelShader
❌
❌
MaterialVertexShader
❌
❌
MaterialVertexDeclaration
❌
❌
MaterialTechniqueSet
❌
❌
GfxImage
✅
❌
A few special image encodings are not yet supported.
snd_alias_list_t
❌
❌
SndCurve
❌
❌
LoadedSound
✅
❌
clipMap_t
❌
❌
ComWorld
❌
❌
GlassWorld
❌
❌
PathData
❌
❌
VehicleTrack
❌
❌
MapEnts
❌
❌
FxWorld
❌
❌
GfxWorld
❌
❌
GfxLightDef
❌
❌
Font_s
❌
❌
MenuList
✅
✅
The output is decompiled. The result will not be the same as the input.
menuDef_t
✅
✅
See menulist.
LocalizeEntry
✅
✅
WeaponAttachment
✅
✅
WeaponCompleteDef
✅
✅
FxEffectDef
❌
❌
FxImpactTable
❌
❌
SurfaceFxTable
❌
❌
RawFile
✅
✅
ScriptFile
⁉️
⁉️
Can only be dumped/loaded as binary. Editing is possible with GSC-Tool.
StringTable
✅
✅
LeaderboardDef
✅
✅
StructuredDataDefSet
❌
❌
TracerDef
❌
❌
VehicleDef
❌
❌
AddonMapEnts
⁉️
❌
MapEnts String can be exported. Binary data currently not.
T5 (Call of Duty: Black Ops)
Asset Type
Dumping Support
Loading Support
Notes
PhysPreset
❌
❌
PhysConstraints
❌
❌
DestructibleDef
❌
❌
XAnimParts
❌
❌
XModel
⁉️
❌
Model data can be exported to XMODEL_EXPORT, OBJ, GLB/GLTF.
Material
❌
❌
MaterialTechniqueSet
❌
❌
GfxImage
✅
❌
A few special image encodings are not yet supported.
SndBank
❌
❌
SndPatch
❌
❌
clipMap_t
❌
❌
ComWorld
❌
❌
GameWorldSp
❌
❌
GameWorldMp
❌
❌
MapEnts
❌
❌
GfxWorld
❌
❌
GfxLightDef
❌
❌
Font_s
❌
❌
MenuList
❌
❌
menuDef_t
❌
❌
LocalizeEntry
✅
✅
WeaponVariantDef
❌
❌
SndDriverGlobals
❌
❌
FxEffectDef
❌
❌
FxImpactTable
❌
❌
RawFile
✅
✅
StringTable
✅
✅
PackIndex
❌
❌
XGlobals
❌
❌
ddlRoot_t
❌
❌
Glasses
❌
❌
EmblemSet
❌
❌
T6 (Call of Duty: Black Ops II)
Asset Type
Dumping Support
Loading Support
Notes
PhysPreset
✅
✅
PhysConstraints
✅
✅
DestructibleDef
❌
❌
XAnimParts
❌
❌
XModel
✅
✅
Model data can be exported to XMODEL_EXPORT, OBJ, GLB/GLTF.
Material
⁉️
⁉️
Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline.
MaterialTechniqueSet
⁉️
❌
Only dumps compiled shaders.
GfxImage
✅
✅
A few special image encodings are not yet supported.
SndBank
✅
✅
The current implementation is subject to change.
SndPatch
❌
❌
clipMap_t
❌
❌
ComWorld
❌
❌
GameWorldSp
❌
❌
GameWorldMp
❌
❌
MapEnts
❌
❌
GfxWorld
❌
❌
GfxLightDef
❌
❌
Font_s
❌
❌
FontIcon
✅
✅
MenuList
❌
❌
menuDef_t
❌
❌
LocalizeEntry
✅
✅
WeaponVariantDef
✅
✅
WeaponAttachment
✅
✅
WeaponAttachmentUnique
✅
✅
WeaponCamo
✅
✅
SndDriverGlobals
✅
❌
FxEffectDef
❌
❌
FxImpactTable
❌
❌
RawFile
✅
✅
StringTable
✅
✅
LeaderboardDef
✅
✅
XGlobals
❌
❌
ddlRoot_t
❌
❌
Glasses
❌
❌
EmblemSet
❌
❌
ScriptParseTree
⁉️
⁉️
Can only be dumped/loaded as binary. Editing is possible with GSC-Tool. Plutonium supports loading source files however.
KeyValuePairs
✅
✅
Is dumped/loaded as part of the .zone file.
VehicleDef
✅
✅
MemoryBlock
❌
❌
AddonMapEnts
❌
❌
TracerDef
✅
✅
SkinnedVertsDef
❌
❌
Qdb
⁉️
⁉️
Dumping/Loading is implemented as rawfiles. Their use is currently unknown.
Slug
⁉️
⁉️
Dumping/Loading is implemented as rawfiles. Their use is currently unknown.