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OpenGL Marching Cubes

I've seen a few people do this project in proper game engines and I thought I could use OpenGL directly to display my mesh. I have no clue if this would actually be faster compared to Unity or Unreal, at least I don't have to deal with either of them.

The only libraries this program really requires is GLFW and GLM, that's glfw-x11 or glfw-wayland and glm on Arch Linux and I think libglfw3-dev and libglm-dev on Ubuntu. I'm not sure when, or if I'm going to add Windows support, shouldn't be too hard since I used CMake but I don't have much of a clue. Same goes for MacOS.

As for running, each shader must be directly in the CWD in case you get any errors.

Here's a screenshot

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Cool little marching cubes thing I'm working on

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