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Doesn't look like there's a spec written up for it, which means that I am unlikely to put the work into reverse engineering and adopting it.
If anyone does feel like taking a crack at it, on the Regionerator end it's mostly just a case of modifying the WorldManager to conditionally return a different world implementation:
That world implementation would likely return regions that only are capable of "rewriting" entire regions by deleting them if all chunks are eligible. I suppose with a more thorough understanding of the spec one could write a region implementation that can actually delete chunks, but based on my limited understanding that would require a full rewrite of the entire file every single time, which is a huge performance hit for Regionerator.
The combination of Regionerator and Linear format will save a lot more disk space.
https://github.com/xymb-endcrystalme/LinearRegionFileFormatTools
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