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Configuration
The default configuration contains less detailed comments about node usage, but is guaranteed to be up to date.
Every x seconds, chunks around each player online are flagged.
Flags prevent deletion for a configurable amount of time, allowing players to prevent areas from being deleted simply by being active.
Default values cause a 9x9 chunk (144x144 blocks) around players to be flagged every 10 seconds. This means that unless players exceed a travel speed of 14.4 m/s (almost double the speed of a vanilla minecart) chunks will be continuously flagged as they pass. For more information on travel speeds, please check the Minecraft Wiki.
- Interval between periodic flagging of chunks around players in seconds.
- default: 10
- A square radius around each player's position that is periodically marked as visited.
- default: 4
- Chunks are automatically flagged as visited when generated.
If true, the flag is set to a special value that will be overwritten once a player actually visits the area. This allows you to reduce load by pre-generating area for exploration and not deleting unvisited areas. Note that flagging must be enabled in worlds (days-till-flag-expires > 0). - default: true
Settings for controlling the rate at which deletion considers area.
- Recovery time in milliseconds between expensive operations. Recovery time is always waited between region checks.
- default: 250
- The number of chunks checked using more processing-intensive operations between deletion recovery delays (
deletion.deletion-recovery-time
). If a chunk's state can be determined with inexpensive checks, it will not count towards the total. - Values above 1024 have no effect - a region is 1024 chunks, and the recovery delay is always used between regions.
- default: 128
- The amount of time to wait between deletion attempts in the same world in hours.
- default: 12
- Whether or not next cycle time should persist across server restarts. If false, deletion cycles will attempt to start immediately on server start.
- default: false
Per-world settings. All settings fall through to the entry "default" if not specified.
- Duration to flag chunks as visited. Chunks that are reported to be last visited longer than this many days ago are eligible to be deleted.
- Set to 0 to disable flagging entirely.
- Set to -1 to disable Regionerator in a world.
- default: -1
- Child nodes are all supported plugins.
- If the hook is enabled and the plugin is not present, Regionerator assumes you do not intend to use the plugin. If the plugin is present and fails usability, Regionerator will pause deletion automatically so as to not accidentally wipe out a protected area.
- If you are using an unsupported plugin that shares a name with a supported plugin, disable the hook to prevent Regionerator always starting paused.
- default: true for all child nodes
- Enable increasingly verbose logging.
-
OFF
: No debug information. -
LOW
: Minimal status messages, periodic deletion reports. -
MEDIUM
: Errors print full traces when logged. -
HIGH
: Heavy debugging mode. Do not enable this unless you're having a serious issue - the extra logging WILL cause your server to lag. -
EXTREME
: Ultra-heavy debugging mode. Prints a full trace of chunk loading if it coincides with Regionerator checking chunks. Good for tracking down poorly-behaved hooks.
-
- default:
LOW
- Controls automatic updates to config layout. Don't mess with it, you might lose settings.
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