-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathChangelog
104 lines (94 loc) · 4.68 KB
/
Changelog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
xinvaders3d or xinv3d (1.9.0)
* Thanks to orchardstreet for fixing titlebar to exit cleanly
and also for simplifying player left/right rotation return.
-- Joe Da Silva <[email protected]> 2024 May 09
xinvaders3d or xinv3d (1.8.0)
* Added build option "./configure --enable-as-xinv3d" so that
Xinvaders3D builds binary, man file, and desktop as Xinv3D.
* Added desktop scalable icon.
-- Joe Da Silva <[email protected]> 2024 Apr 05
xinvaders3d (1.7.0)
* Added player_2, two player duel mode to Xinvaders3d game.
-- Joe Da Silva <[email protected]> 2023 July 17
xinvaders3d (1.6.0)
* Thanks to jamesbond3142 for fixing a segfault seen in 64bit
and also for adding lrint (as per information in issue #1).
* usleep () added to reduce CPU energy crunching to ~ 100fps.
* Improve FPS by updating hi_score and pscore during scoring.
* Added an alien pause during the "Get Ready!!" screen pause.
* Updated manual to include Don in authors, thanks to others.
-- Joe Da Silva <[email protected]> 2023 July 16
xinvaders3d (1.5.0)
* Renamed xinv3d to xinvaders3d to avoid package confusion if
both programs loaded at same time on the same computer.
-- Joe Da Silva <[email protected]> 2023 Feb 23
xinv3d (1.4.0)
* This started as a resurection of a Debian orphaned program
'xinv3d' brought up to date and made buildable with current
PCs. See URL: https://github.com/JoesCat/xinv3d
Thanks to Debian's Ricardo Mones for suggesting rethreading
from an earlier release. This version starts from earliest
release found == version 1.31 based on an ibiblio tarball.
NOTE: No CVS file system found therefore started fresh 1.31.
* Imported code HP-UX (1.31) fixes, 2000feb07, unknown author.
* Imported fixes and improvements, the moving of game text to
gtext.h, and a detailed history added to README all done by
Chris Butler for Debian's xinv3d ver{1.3.6-1...1.3.6-6}.
NOTE: This import is smaller than a complete 1.3.6-6 clone.
* Import xinv3d.6 manual written by Chris Butler for Debian's
xinv3d 1.3.6-1 (but may be used by others).
* Speed-up vector font drawing by changing multiplications to
a few value increments. This benefits lower-powered CPUs.
* Bug-fix for lower-right quadrant void of stars.
* Timer-math bugfix that makes game seem to run very slowly on
very fast computer even though game is running at thousands
of frames per second.
* Updated xinv3d to be built using autoreconf -i and automake.
Added freedesktop and new icons (resolves Debian #738066).
* Replaced old make. Bumped version number from 1.3x to 1.4.0
-- Joe Da Silva <[email protected]> 2022 Mar 05
xinv3d (1.3.1)
* Fixed drawing order. Objects were being drawn in reverse.
-- Don Llopis <[email protected]> 2000 Feb 07
xinv3d (1.3)
* Many thanks to Thomas Boutell, he has contributed a
Windows port of XInvaders 3D. See README.win for more
information.
* XInvaders 3D DOS port finished. XInvaders 3D will now run
as a full-screen 640x480x8 DOS game. For windows users it
will run in a DOS window just fine. I used DJGPP+Allegro
to port it. See README.dos for more information.
* Added Vector-fonts. All text graphics have been replaced
with Vector-fonts. Gives the game a cleaner look.
* New player blinking routine. Player now cycles through
red colors, rather than being drawn each alternate frame,
when a new level has been started.
* New special effect: 1-UP indicator. When 7500pts have
been reached a new life is indicated by a nice little
vector 1-UP floating towards the player.
* New alien-shoot missile routine. Aliens now shoot more.
* New Distance-of-Point-to-Line routine, used for
collision detection.
* Added fix for FreeBSD systems, thanks to Peter da Silva.
* Fixed ZONE_HEIGHT bug in game.c, which was generating bad
pointers, thanks to Sam Bushell.
* Cleaned up code, for portability reasons, thanks to
Thomas Boutell for his help.
* Left-Shift key is no longer being used.
-- Don Llopis <[email protected]> 2000 Feb 05
xinv3d (1.2)
* Cleaned up some more code.
* Adjusted formation movement.
* Changed missile color to yellow, suggested by Mattia Engdeg.
* Fixed some warnings which the pedantic flag generates,
thanks to Jarmo Pussinen for pointing them out.
-- Don Llopis <[email protected]>
xinv3d (1.1)
* Fixed incompatible pointer warnings, and an updated README.
* Fixed window manager bug which Bill Kendrick pointed out.
* Windows were opening at an odd width and height under the
Enlightenment Window manager.
-- Don Llopis <[email protected]> 2000 Jan 22
xinv3d (1.0)
* Initial Release.
-- Don Llopis <[email protected]> 2000 Jan 22 01:40