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xinvaders3d.6.in
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.\" Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH @make_as_xinvaders3d_uc@ 6 "March 31, 2024"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH NAME
@make_as_xinvaders3d@ \- X Invaders 3D
.SH SYNOPSIS
.B @make_as_xinvaders3d@
.SH DESCRIPTION
@make_as_xinvaders3d_fn@ is a 3D vector-based space invaders clone for the X
Window System.
You are a lone star fighter facing endless waves of space aliens.
Your sole objective is to shoot down as many aliens as you can.
All objects are represented with 3D vector graphics, allowing the
aliens to grow in size as they move closer to you.
.PP
.SH KEYS
.TP
.I SPACE
Fire Missile
.TP
.I Left Arrow
move left
.TP
.I Right Arrow
move right
.TP
.I Up Arrow
move up
.TP
.I Down Arrow
move down
.TP
.I q
Reset game
.TP
.I f
Show frame-rate
.TP
.I p
Pause game
.TP
.I ESC
Terminate Program
.SH PLAYING THE GAME
Clear all the aliens in each level. Background UFO
which comes out of Jump-gates which appear to the left
yields bonus points if hit. A new life will be added
every 7500 points.
.nf
From bottom to top:
Row 0 aliens yield 10 pts
Row 1 aliens yield 50 pts
Row 2 aliens yield 100 pts
Row 3 aliens yield 150 pts
Row 4 aliens yield 200 pts
UFO yields 500 pts
.fi
Game is over either if the player has lost all its lives
or if the alien formation reaches the players position.
.SH TWO PLAYER MODE
Two players can also play at the same time. It is advised
you should have a second keyboard for the second player.
.PP
.SH KEYS
.TP
.I a
Fire Missile
.TP
.I i
move up
.TP
.I j
move left
.TP
.I k
move right
.TP
.I m
move down
.TP
.I 1
One Player Lone Defender mode
.TP
.I 2
Two Player mode, split horizontal screen
.TP
.I 3
Two Player mode, split vertical screen
.SH OPTIONS
.B @make_as_xinvaders3d@
takes no command-line options.
.SH AUTHORS
@make_as_xinvaders3d_fn@ was created (C)2000 by Don Llopis <[email protected]>,
with inspiration from Bill Kendrick: who wrote ICBM3d http://www.newbreedsoftware.com,
Yuusuke Hashimoto: who wrote XSoldier http://www.surfline.ne.jp/hachi/xsoldier.html,
and James Eibisch: who wrote a Space Invaders clone in quick-basic http://www.revolver.demon.co.uk/coding/index.html
Also thanks to
Thomas Boutell for contributing the Windows Port of XInvaders, and misc code fixes.
Sam Bushell for the ZONE_HEIGHT bug fix.
Andreas Jeitler for creating the RPM package.
Chris Butler for creating the DEB package.
Peter da Silva for the FreeBSD fix.
Bill Kendrick for the Window Manager fix.
This manual page was written by Chris Butler <[email protected]>,
for the Debian GNU/Linux system, 2000feb06 (but may be used by others)
and adapted for Xinvaders3D, 2023feb23
Collected several bugfixes from various sources plus,
found and fixed a few bugs, and also added a couple more
improvements, and Duel mode (see Changelog for list) by
Jose Da Silva, https://github.com/JoesCat/xinvaders3d