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Update README.md
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JohannesDeml authored Apr 13, 2021
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Expand Up @@ -45,17 +45,17 @@ NBN is a benchmark for low level networking libraries using UDP and can be used

## Benchmarks

### Benchmark [PingPongUnreliable](./NetworkBenchmarkDotNet/PredefinedBenchmarks/PerformanceBenchmark.cs)
### Benchmark [PingPongUnreliable](./NetworkBenchmarkDotNet/PredefinedBenchmarks/UnreliablePerformanceBenchmark.cs)

Runs the benchmark with **500** clients, which pingpong **1 message** each with the server with **unreliable** transmission. The benchmark runs until a total of **500,000** messages are sent to the server and back to the clients. Message size is **32 bytes**.
This test is for getting an idea of an average roundtrip time.

### Benchmark [PingPongBatchedUnreliable](./NetworkBenchmarkDotNet/PredefinedBenchmarks/PerformanceBenchmark.cs)
### Benchmark [PingPongBatchedUnreliable](./NetworkBenchmarkDotNet/PredefinedBenchmarks/UnreliablePerformanceBenchmark.cs)

Runs the benchmark with **500** clients, which pingpong **10 messages** each with the server with **unreliable** transmission. The benchmark runs until a total of **500,000** messages are sent to the server and back to the clients. Message size is **32 bytes**.
This test is for multiplexing / message merging performance.

### Benchmark [PingPongReliable](./NetworkBenchmarkDotNet/PredefinedBenchmarks/PerformanceBenchmark.cs)
### Benchmark [PingPongReliable](./NetworkBenchmarkDotNet/PredefinedBenchmarks/ReliablePerformanceBenchmark.cs)

Runs the benchmark with **500** clients, which pingpong **1 message** each with the server with **reliable** transmission. The benchmark runs until a total of **500,000** messages are sent to the server and back to the clients. Message size is **32 bytes**.
This test is for getting an idea of an average roundtrip time.
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