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Metro 2033 Redux not supported? #1

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2mg opened this issue Apr 3, 2017 · 3 comments
Open

Metro 2033 Redux not supported? #1

2mg opened this issue Apr 3, 2017 · 3 comments

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@2mg
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2mg commented Apr 3, 2017

Tried your wrapper with 16x9 sensitivity, it seems it doesn't hook the input.

Metro 2033 Redux 2.0.0.2 GOG version.

@JohnnyonFlame
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JohnnyonFlame commented Apr 4, 2017

I assume they should work with Redux due to the fix being very generic. This fix will be made obsolete very soon, since I already have a more specific game-per-game fix that works far better and has plenty of other advantages.
But I don't think I`ll be able to do the same for the redux versions, since I own only the older Metro versions.

@chibacityheavyindustries

Hi, today I built your DLL from source and tested this with Metro Last Light Redux, and it does appear to work and fix the mismatched X/Y sensitivity issue.

Perhaps the fix for #2 also fixed this? I say this because the Redux executable is 64-bit, and based on system requirements for the original version, it appears to have been 32-bit. My built DLL is 64-bit.

I see you haven't done a binary release in a while. I suspect a new release with a 64-bit build is all that is needed to fix the issue for Redux users.

Unrelated, for newer 3440x1440 ultrawide monitors, if you want to include a sensitivity.txt example 2.8888888888888 would be the correct value. Your existing ultrawide example is probably close enough though.

Thanks so much for your work on this. It's really saved the enjoyability of this game for me on my updated PC.

@JohnnyonFlame
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@chibacityheavyindustries I am really glad it helped you! I have acquired 2033 redux on GOG a while back and I plan on checking it out. I've attempted to run it through renderdoc to finish implementing some fixes but I've had no luck so far, it seems to just crash.

I'll probably recompile this for x64 and test it so I can release this fix before I sink more time trying to finish that other mod. Thank you for the testing and heads-up.

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