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Add reputation staking in gas cost test #179

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Mar 20, 2018
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195 changes: 2 additions & 193 deletions contracts/ColonyNetworkStaking.sol
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,11 @@ import "./EtherRouter.sol";
import "./ERC20Extended.sol";
import "./ColonyNetworkStorage.sol";
import "./IColonyNetwork.sol";
import "./ReputationMiningCycle.sol";


contract ColonyNetworkStaking is ColonyNetworkStorage, DSMath {
// TODO: Can we handle a dispute regarding the very first hash that should be set?

modifier onlyReputationMiningCycle () {
require(msg.sender == reputationMiningCycle);
Expand Down Expand Up @@ -121,196 +123,3 @@ contract ColonyNetworkStaking is ColonyNetworkStorage, DSMath {
}
}
}

// TODO: Can we handle a dispute regarding the very first hash that should be set?


contract ReputationMiningCycle {
address colonyNetworkAddress;
// TODO: Do we need both these mappings?
mapping (bytes32 => mapping( uint256 => address[])) public submittedHashes;
mapping (address => Submission) public reputationHashSubmissions;
uint256 reputationMiningWindowOpenTimestamp;
mapping (uint256 => Submission[]) public disputeRounds;

// Tracks the number of submissions in each round that have completed their challenge, one way or the other.
// This might be that they passed the challenge, it might be that their opponent passed (and therefore by implication,
// they failed), or it might be that they timed out
mapping (uint256 => uint256) nHashesCompletedChallengeRound;
// A flaw with this is that if someone spams lots of nonsense transactions, then 'good' users still have to come along and
// explicitly complete the pairings. But if they get the tokens that were staked in order to make the submission, maybe
// that's okay...?

uint256 public nSubmittedHashes = 0;
uint256 public nInvalidatedHashes = 0;

struct Submission {
bytes32 hash;
uint256 nNodes;
uint256 lastResponseTimestamp;
uint256 challengeStepCompleted;
}

// Records for which hashes, for which addresses, for which entries have been accepted
// Otherwise, people could keep submitting the same entry.
mapping (bytes32 => mapping(address => mapping(uint256 => bool))) submittedEntries;

modifier onlyFinalRoundWhenComplete(uint roundNumber){
require (nSubmittedHashes - nInvalidatedHashes == 1);
require (disputeRounds[roundNumber].length == 1); //i.e. this is the final round
// Note that even if we are passed the penultimate round, which had a length of two, and had one eliminated,
// and therefore 'delete' called in `invalidateHash`, the array still has a length of '2' - it's just that one
// element is zeroed. If this functionality of 'delete' is ever changed, this will have to change too.
_;
}

function ReputationMiningCycle() public {
colonyNetworkAddress = msg.sender;
reputationMiningWindowOpenTimestamp = now;
}

function respondToChallenge(uint256 round, uint256 idx) public {
// TODO: Check challenge response is valid, relating to current challenge
// TODO: Check challenge response relates to this hash

// Assuming that the challenge response is correct...
uint256 opponentIdx = (idx % 2 == 1 ? idx-1 : idx + 1);

disputeRounds[round][idx].lastResponseTimestamp = now;
disputeRounds[round][idx].challengeStepCompleted += 1;
// If our opponent responded to this challenge before we did, we should
// reset their 'last response' time to now, as they aren't able to respond
// to the next challenge before they know what it is!
if (disputeRounds[round][idx].challengeStepCompleted == disputeRounds[round][opponentIdx].challengeStepCompleted) {
disputeRounds[round][opponentIdx].lastResponseTimestamp = now;
}
}

function submitNewHash(bytes32 newHash, uint256 nNodes, uint256 entry) public {
//Check the ticket is an eligible one for them to claim
require(entry <= IColonyNetwork(colonyNetworkAddress).getStakedBalance(msg.sender) / 10**15);
require(entry > 0);
if (reputationHashSubmissions[msg.sender].hash != 0x0) { // If this user has submitted before during this round...
require(newHash == reputationHashSubmissions[msg.sender].hash); // ...require that they are submitting the same hash ...
require(nNodes == reputationHashSubmissions[msg.sender].nNodes); // ...require that they are submitting the same number of nodes for that hash ...
require (submittedEntries[newHash][msg.sender][entry] == false); // ... but not this exact entry
}
// TODO: Require minimum stake, that is (much) more than the cost required to defend the valid submission.
// Check the ticket is a winning one.
// TODO Figure out how to uncomment the next line, but not break tests sporadically.
// require((now-reputationMiningWindowOpenTimestamp) <= 3600);
// x = floor(uint((2**256 - 1) / 3600)
if (now-reputationMiningWindowOpenTimestamp <= 3600) {
uint256 x = 32164469232587832062103051391302196625908329073789045566515995557753647122;
uint256 target = (now - reputationMiningWindowOpenTimestamp ) * x;
require(uint256(keccak256(msg.sender, entry, newHash)) < target);
}

// We only allow this submission if there's still room
// Check there is still room.
require (submittedHashes[newHash][nNodes].length < 12);

// If this is a new hash, increment nSubmittedHashes as such.
if (submittedHashes[newHash][nNodes].length == 0) {
nSubmittedHashes += 1;
// And add it to the first disputeRound
// NB if no other hash is submitted, no dispute resolution will be required.
disputeRounds[0].push(Submission({hash: newHash, nNodes: nNodes, lastResponseTimestamp: 0, challengeStepCompleted: 0}));
// If we've got a pair of submissions to face off, may as well start now.
if (nSubmittedHashes % 2 == 0) {
disputeRounds[0][nSubmittedHashes-1].lastResponseTimestamp = now;
disputeRounds[0][nSubmittedHashes-2].lastResponseTimestamp = now;
}
}


reputationHashSubmissions[msg.sender] = Submission({hash: newHash, nNodes: nNodes, lastResponseTimestamp: 0, challengeStepCompleted: 0});
//And add the miner to the array list of submissions here
submittedHashes[newHash][nNodes].push(msg.sender);
//Note that they submitted it.
submittedEntries[newHash][msg.sender][entry] = true;
}

function confirmNewHash(uint256 roundNumber) public
onlyFinalRoundWhenComplete(roundNumber)
{

// TODO: Require some amount of time to have passed (i.e. people have had a chance to submit other hashes)
Submission storage reputationRootHash = disputeRounds[roundNumber][0];
IColonyNetwork(colonyNetworkAddress).setReputationRootHash(reputationRootHash.hash, reputationRootHash.nNodes, submittedHashes[disputeRounds[roundNumber][0].hash][disputeRounds[roundNumber][0].nNodes]);
selfdestruct(colonyNetworkAddress);
}

function invalidateHash(uint256 round, uint256 idx) public {
// What we do depends on our opponent, so work out which index it was at in disputeRounds[round]
uint256 opponentIdx = (idx % 2 == 1 ? idx-1 : idx + 1);
uint256 nInNextRound;

// We require either
// 1. That we actually had an opponent - can't invalidate the last hash.
// 2. This cycle had an odd number of submissions, which was larger than 1, and we're giving the last entry a bye to the next round.
if (disputeRounds[round].length % 2 == 1 && disputeRounds[round].length == idx) {
// This is option two above - note that because arrays are zero-indexed, if idx==length, then
// this is the slot after the last entry, and so our opponentIdx will be the last entry
// We just move the opponent on, and nothing else happens.

// Ensure that the previous round is complete, and this entry wouldn't possibly get an opponent later on.
require(nHashesCompletedChallengeRound[round-1] == disputeRounds[round-1].length);

// Prevent us invalidating the final hash
require(disputeRounds[round].length>1);
// Move opponent on to next round
disputeRounds[round+1].push(disputeRounds[round][opponentIdx]);
// Note the fact that this round has had another challenge complete
nHashesCompletedChallengeRound[round] += 1;
// TODO: DRY with the code below.
// Check if the hash we just moved to the next round is the second of a pairing that should now face off.
nInNextRound = disputeRounds[round+1].length;

if (nInNextRound % 2 == 0) {
disputeRounds[round+1][nInNextRound-1].challengeStepCompleted = 0;
disputeRounds[round+1][nInNextRound-1].lastResponseTimestamp = now;
disputeRounds[round+1][nInNextRound-2].challengeStepCompleted = 0;
disputeRounds[round+1][nInNextRound-2].lastResponseTimestamp = now;
}
} else {
require(disputeRounds[round].length > opponentIdx);
require(disputeRounds[round][opponentIdx].hash!="");
// Require that it has failed a challenge (i.e. failed to respond in time)
require(now - disputeRounds[round][idx].lastResponseTimestamp >= 600); //'In time' is ten minutes here.

if (disputeRounds[round][opponentIdx].challengeStepCompleted > disputeRounds[round][idx].challengeStepCompleted) {
// If true, then the opponent completed one more challenge round than the submission being invalidated, so we
// don't know if they're valid or not yet. Move them on to the next round.
disputeRounds[round+1].push(disputeRounds[round][opponentIdx]);
delete disputeRounds[round][opponentIdx];
// TODO Delete the hash(es) being invalidated?
nInvalidatedHashes += 1;
// Check if the hash we just moved to the next round is the second of a pairing that should now face off.
nInNextRound = disputeRounds[round+1].length;
if (nInNextRound % 2 == 0) {
disputeRounds[round+1][nInNextRound-1].challengeStepCompleted = 0;
disputeRounds[round+1][nInNextRound-1].lastResponseTimestamp = now;
disputeRounds[round+1][nInNextRound-2].challengeStepCompleted = 0;
disputeRounds[round+1][nInNextRound-2].lastResponseTimestamp = now;
}
} else {
// Our opponent completed the same number of challenge rounds, and both have now timed out.
nInvalidatedHashes += 2;
// Punish the people who proposed our opponent
IColonyNetwork(colonyNetworkAddress).punishStakers(submittedHashes[disputeRounds[round][opponentIdx].hash][disputeRounds[round][opponentIdx].nNodes]);
}

// Note that two hashes have completed this challenge round (either one accepted for now and one rejected, or two rejected)
nHashesCompletedChallengeRound[round] += 2;

// Punish the people who proposed the hash that was rejected
IColonyNetwork(colonyNetworkAddress).punishStakers(submittedHashes[disputeRounds[round][idx].hash][disputeRounds[round][idx].nNodes]);

}
//TODO: Can we do some deleting to make calling this as cheap as possible for people?
}



}
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