Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How to score rooms for expansion #164

Open
JonathanSafer opened this issue Aug 31, 2020 · 2 comments
Open

How to score rooms for expansion #164

JonathanSafer opened this issue Aug 31, 2020 · 2 comments
Labels
enhancement New feature or request

Comments

@JonathanSafer
Copy link
Owner

JonathanSafer commented Aug 31, 2020

In order to keep track of which rooms have been scored and which ones have not, every room will receive a numerical score. Rooms that are incompatible with expansion (controllerless or can't fit template) should receive a -1. All other rooms should be scored from 0 to 100.

Factors to be taken into account in no particular order.
number of sources
mineral (Botarena only?)(probably only care if it's catalyst)
proximity of 'best' template placement to controller
proximity of 'best' template placement to sources
number of highway rooms in sphere of influence (MMO only)(closer highway rooms are more valuable than farther ones)
distance from nearest friendly room (maybe this should only be calculated when deciding to expand since it is subject to change)(MMO only)
number of swamps under road portions of template?

@JonathanSafer JonathanSafer added the enhancement New feature or request label Aug 31, 2020
@JonathanSafer
Copy link
Owner Author

number of highway rooms in proximity still needed

@JonathanSafer
Copy link
Owner Author

with remote mining coming up, this should be factored into the score

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant