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auto roads are currently one tile too long. The reasoning for this was to avoid auto walls blocking anything important, but we can avoid that in other ways, so once the wall risk is gone we can reduce the roads.
The text was updated successfully, but these errors were encountered:
auto roads are currently one tile too long. The reasoning for this was to avoid auto walls blocking anything important, but we can avoid that in other ways, so once the wall risk is gone we can reduce the roads.
The text was updated successfully, but these errors were encountered: