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[1.10.2] [Latest] Crash with CoFH ItemDucts #160

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CallMeFoxie opened this issue Sep 24, 2017 · 10 comments
Open

[1.10.2] [Latest] Crash with CoFH ItemDucts #160

CallMeFoxie opened this issue Sep 24, 2017 · 10 comments

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@CallMeFoxie
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Hi,
I am triggering a crash with Crucible & CoFH ItemDucts. It was working for about an hour fine, now it crashes whenever I open the world +- immediatily (no way to check what's happening at the crucible), stack trace:

https://pastebin.com/iuBbSegj

CoFH pipes are (trying) to feed cobblestone into crucible. Or were the last time I managed to go past that place.

It's Forever Stranded modpack :)

Cheers, Ashley

@CallMeFoxie
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There's a high chance it is CoFH issue sending wrong item info (Item without assigned Block?) so I can try reporting it there as well if it comes to that?

@CallMeFoxie
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Threw

+           if (block == null) {
+               return null;
+           }

into the code and it no longer crashes :P at least that!

@CallMeFoxie
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Uf it was actually trying to put into a crucible item "Placeable Sand Layer" from mod Localized Weather &Storms which may not have a block form :) so there's that!

@maicol07
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maicol07 commented Jun 12, 2018

@CallMeFoxie I also have this crash with Forever Stranded modpack. Where I have to put the code in order to get this working?

@CallMeFoxie
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It's been almost a year now :P Honestly do not remember, check the stack trace and add the null check there.

@maicol07
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maicol07 commented Jun 12, 2018

What file/folder is it?

@CallMeFoxie
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Looking at the stack trace I'd guess probably CrucibleRegistry.java

@maicol07
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But I have to put the code in the file inside the world folder or in the mod one?
Sorry but I'm new at modding 😄

@CallMeFoxie
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It seems odd, the code is already there. Make sure you're running the latest version, I honestly do not remember, try the main developer ;)

@maicol07
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Ok thanks

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