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Hey there! I'm the developer of Hardcore Alchemy: Magic With Consequences, a MultiMC-based modpack for Minecraft 1.10.2. As part of Modpack development, I forked your Ex Nihilo mod in accordance with its license. The fork is here:
With Curseforge support for Linux seeming likely, I have been exploring the possibility of uploading HcA to Curseforge, but doing so would require the changes I have made to the mod to be on Curseforge in some fashion. With that in mind, I have the following questions:
Are you open to the idea of my changes relating to your mod being on Curseforge in some fashion?
If the above is true, what is your preference: Integrating the changes upstream, or a fork with its own Curseforge page?
If a fork with its own Curseforge page, what is your preferred revenue split?
The text was updated successfully, but these errors were encountered:
I'm guessing Jozufozu is busy with other stuff, so I'll probably move ahead with a separate Curseforge page. I'm guessing this is okay due to the GPL license and no shortage of Ex Nihilo mods. Leaving this open in case there's interest in collaborating in the future.
Hey there! I'm the developer of Hardcore Alchemy: Magic With Consequences, a MultiMC-based modpack for Minecraft 1.10.2. As part of Modpack development, I forked your Ex Nihilo mod in accordance with its license. The fork is here:
https://github.com/asanetargoss/ExNihiloOmnia
With Curseforge support for Linux seeming likely, I have been exploring the possibility of uploading HcA to Curseforge, but doing so would require the changes I have made to the mod to be on Curseforge in some fashion. With that in mind, I have the following questions:
The text was updated successfully, but these errors were encountered: