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Path and motion planning #30

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baggepinnen opened this issue Sep 11, 2023 · 0 comments
Open

Path and motion planning #30

baggepinnen opened this issue Sep 11, 2023 · 0 comments

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@baggepinnen
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baggepinnen commented Sep 11, 2023

This issue summarizes the available ecosystem when it comes to path and motion planning. We exclude the kind of motion planning that includes dynamics more complicated than a chain of integrators, i.e., we include trajectory generation with acceleration limits, but not with force/torque limits.

The current capabilities of Multibody.jl are documented here https://juliacomputing.github.io/Multibody.jl/dev/#Trajectory-planning

  • Path planning: Find a path from one point to another that avoids obstacles. The typical metric is shortest distance, but non-uniform cost over space is sometimes considered.
  • Motion planning: Turn a path into a trajectory, i.e., plan the velocity and acceleration profiles with which to follow the path.
  • The primary difference between motion planning and path planning is thus that time is not considered in path planning.
  • Trajectory optimization / optimal control additionally considers the dynamical model of the system.
Type Package Comments
Path RRTStar.jl No tests, only 2d
Path MotionPlanning.jl No docs. Type unstable code. A couple of different algorithms.
Path AStarSearch.jl Only A*, limited docs
Path Eikonal.jl Fast marching method (FMM / FSM)
Path Agents.jl Only A*
Path HybridAStar.jl Only A* (variant)
Path ProbabilisticRoadMap.jl Only PRMs
Motion JSC traj opt High-order polynomial, 6DOF
Motion TrajectoryLimiters.jl Post-processing of heuristic trajectories up to bounded acceleration
Motion traj5 et al. Trivial polynomial generation
Motion JuMP A lot of motion-planning algorithms can be cast as convex optimization algorithms (often QPs)

https://github.com/alexander-leong/MotionPlanningOptimization.jl

See also

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