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Line Drawing #1
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Nice benefit from the method I imagine is, that you can have everything you want on the path/line. |
Please do elaborate! I'm incredibly interested in this. Sent from my Commodore 64 On Sun, Sep 21, 2014 at 6:24 AM, Sdanisch [email protected]
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Hm. I'm not sure I completely understand, but I look forward to seeing it. In case it helps, here's a half-implemented version of the Mapbox-style line rendering, which works okay while lines are mostly straight and fails on very angled curves: https://gist.github.com/yurivish/14c669a467fb1b65177a This uses a couple of my own gl-tools functions so it won't run on its own, but it has most of the essential ideas. |
I just noticed, that you either can't discuss a milestone, or I'm just to stupid to do so...
Well, I just wanted to share, that I could use more of my already existing pipeline to draw anti-aliased lines, even in 3D space, with very little memory usage.
I will look into this. But this might mean, that we can just have our own implementation, independent from mapbox =)
The implementation I've in mind, might even be faster! (I'm not yet an OpenGL genius, so I might have missed something here)
I can elaborated if any of you (@yurivish, @rennis250 ) are interested.
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