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This repository has been archived by the owner on Apr 28, 2021. It is now read-only.
First, that's one great package, I'm having a lot of fun with it!
Now, I'm rendering a surface where the color is a function of time (I'm rendering the ground coverage of a constellation of small satellites over time), which works great. However, the animation is "too fast", and I end up with a bunch of pixels blinking really quickly -- is there a way to explicitly slow down how the loop is rendered?
Thanks!
The text was updated successfully, but these errors were encountered:
Hi,
First, that's one great package, I'm having a lot of fun with it!
Now, I'm rendering a surface where the color is a function of time (I'm rendering the ground coverage of a constellation of small satellites over time), which works great. However, the animation is "too fast", and I end up with a bunch of pixels blinking really quickly -- is there a way to explicitly slow down how the loop is rendered?
Thanks!
The text was updated successfully, but these errors were encountered: