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This repository has been archived by the owner on Apr 28, 2021. It is now read-only.
using GeometryTypes
using GLVisualize, Reactive, GLWindow
using StaticArrays
window =glscreen()
o =HyperRectangle{2,Float32}([100.0,100.0],[-100.0,-100.0])
tx =Signal(eye(SMatrix{4,4,Float64})) # change to Float32 for it to work
vis =visualize(o, model=tx)
_view(vis, window, camera =:orthographic_pixel)
@asyncrenderloop(window)
well, the shader has matrix type hardcoded as Mat4f0(SMatrix{4,4,Float32}), but since Float64 is supported as an element type for GLAbstraction, my automatic conversion code doesn't convert it to Mat4f0 anymore.
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This does not plot the square.
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