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This repository has been archived by the owner on Apr 28, 2021. It is now read-only.
And in one case, setting an object not visible caused another object to have its model be the identity transform, but I wasn't able to recreate that again.
As a stop-gap measure, is there any way to do GLVisualize animations without using the Reactive signals? By "manually" setting the transformation matrices, for example?
How exactly do you mean that?
You can always just not pass signals and use the set_arg! function, or just overwrite the value yourself... renderobject.uniforms is just a dictionary and if you add you values, they will get picked up the next time you render a frame ;)
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This doesn't happen if both shapes are transformed by the same signal.
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