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Test failing on Mac OS X #30
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I can confirm. I was getting the same I have been having problems getting GLVisualize to work properly on OSX. The question is where should this fix be integrated in the package chain? In GLFW? In ModernGL? |
Sorry about not answering, this is very low priority, since the tests Any error you have in GLVisualize should be unrelated to this. Can you open
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When running the tests on my MacBook Pro I get an GL_INVALID_OPERATION error on generating a buffer. Seems like the Mac only creates an OpenGL 2.1.0 context. I found that GLFW needs additional hints on Mac. See http://www.glfw.org/faq.html#how-do-i-create-an-opengl-30-context
Adding the following lines after GLFW.Init() solved the problem for me.
I am still very new to Julia so there might be a better solution but maybe this helps somebody else.
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