From bade6d20fc25a7fc0af5f9ba28c0d4555182a58c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=BAlio=20Pinto?= Date: Sun, 26 May 2024 20:46:10 +0100 Subject: [PATCH] small fix to frustsum --- engine/src/frustsum.cpp | 5 +++-- imgui.ini | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/engine/src/frustsum.cpp b/engine/src/frustsum.cpp index d29998b..5093579 100644 --- a/engine/src/frustsum.cpp +++ b/engine/src/frustsum.cpp @@ -22,8 +22,9 @@ Frustsum::Frustsum(const Camera& cam, float ratio, bool on) { glm::vec3 front = glm::normalize(cam.lookAt - cam.position); float fovRadians = glm::radians(static_cast(cam.fov)); - float halfVSide = cam.far * tanf(fovRadians * 0.5f); - float halfHSide = halfVSide * aspect; + float halfHSide = cam.far * tanf(fovRadians * 0.5f); + float halfVSide = halfHSide * aspect; + glm::vec3 frontMultFar = cam.far * front; // Near and far planes diff --git a/imgui.ini b/imgui.ini index 84a42d1..7f13be3 100644 --- a/imgui.ini +++ b/imgui.ini @@ -16,5 +16,5 @@ Collapsed=0 [Window][Models] Pos=770,16 Size=297,183 -Collapsed=1 +Collapsed=0