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Other Console Support #1

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Hopefullyidontgetbanned opened this issue Mar 24, 2021 · 7 comments
Open

Other Console Support #1

Hopefullyidontgetbanned opened this issue Mar 24, 2021 · 7 comments
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enhancement New feature or request

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@Hopefullyidontgetbanned
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Other Playstation Consoles of course have playstation network capabilities with similar methods of encryption and design

With psp emulation being constrained to adhoc (wireless netplay), and with Vita and ps4 becoming legacy consoles they all are similar. The PS3 is the most documented and preserved and it should be used as a jumping point for vita, psp and ps4 network emulation.

The PS2 is a different beast entirely as far as i know it's not centralized to a single service to authenticate game servers. With afaik most ps2 games using medius so it's should be considered as a separate project as it's not "Playstation Network"

@Jump-Suit Jump-Suit self-assigned this Mar 24, 2021
@Jump-Suit Jump-Suit added the enhancement New feature or request label Mar 24, 2021
@Jump-Suit
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Packet captures of all methods of PSP, PS Vita/PSTV functions that communicate with PSN is needed. I sadly do not own a PSP or PS Vita no more. But it might be possible to replicate domains for those platforms too. Including System Updates. Further investigation is required.

@Hopefullyidontgetbanned
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Packet captures of all methods of PSP, PS Vita/PSTV functions that communicate with PSN is needed. I sadly do not own a PSP or PS Vita no more. But it might be possible to replicate domains for those platforms too. Including System Updates. Further investigation is required.

i have captured some of the vita's domains through alternative methods than wireshark but a ps tv is very cheap and easy to mod so i see no reason not to

@Jump-Suit
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Packet captures of all methods of PSP, PS Vita/PSTV functions that communicate with PSN is needed. I sadly do not own a PSP or PS Vita no more. But it might be possible to replicate domains for those platforms too. Including System Updates. Further investigation is required.

i have captured some of the vita's domains through alternative methods than wireshark but a ps tv is very cheap and easy to mod so i see no reason not to

I do eventually plan to source a new PS Vita or try a PSTV myself. I have no time frame for when I can purchase one. Any domains might be worth documenting. I've started a wiki and will expand it further soon.

@Jump-Suit
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General Packet Captures for PSP/PS Vita will be needed to know what domains they communicate with. I have started implementing PS Vita Update domain + update xml, livearea domain with banners. The more packet captures the better replicated communication Hyenas can do.

@ghost
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ghost commented Jun 16, 2021

Hello @Jump-Suit
I made packet captures for PSP games that still got working infrastructure/online support throught PSN.
You can see them here : https://mega.nz/folder/sZInkSIJ#YpnpcN22WfUoM1M48OqQzw
I am missing 2-3 more games but thats mostly the gist of what still works on PSP.
There are also VIta packet captures here : https://archive.org/details/PsVita-packetcaptures that someone else made.

@Jump-Suit
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Hello @Jump-Suit
I made packet captures for PSP games that still got working infrastructure/online support throught PSN.
You can see them here : https://mega.nz/folder/sZInkSIJ#YpnpcN22WfUoM1M48OqQzw
I am missing 2-3 more games but thats mostly the gist of what still works on PSP.
There are also VIta packet captures here : https://archive.org/details/PsVita-packetcaptures that someone else made.

Much appreciated for the PSP captures, I am aware of the PS Vita ones thank you.

@ghost
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ghost commented Jun 20, 2021

Correction : Mega Man Powered Up is not using PSN but its still very unique to still be online (level sharing) for more then 14 years lol.
Also added and gonna add more captures for games that use PSN (or not) for in-game dlc or leaderboards etc.

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