See L1/Solana.md
- Solana Development Course - open sourced course to teach students both client & program side Solana development and concepts
- SolDev.app - excellent collection of resources, getting better by the day
- Solana Bootcamp
- Solana Bootcamp held in Jan 2022, led by Jarry Xiao. Assumes no prior knowledge of Solana.
- Lecture notes: https://github.com/jarry-xiao/solana-bootcamp-lectures.
- "Echo" exercise with solutions: https://github.com/jarry-xiao/solana-bootcamp-lectures/tree/master/echo-reference.
- Solana Programming (the "escrow tutorial")
- the canonical tutorial on Solana programming by building up an escrow contract. Warning: somewhat out of date; does not use anchor at all
- Complete guide to full stack Solana development
- Create a Solana dApp from scratch
- Rust programming on Solana
- thoughtful opinions and useful tips by a Solana beginner who's very experienced in Rust (core developer)
- SolDev.app library of walkthroughs
- We haven't validated all of the pages linked from here, but a large (and growing) collection of links to helpful tutorials.
- thread from redacted_noah on the solana dev skill tree
- thread from ayushmenon_
- Rust Lang book ("The Book")
- written by Rust's own documentation team. A must-read for newcomers.
- accompanying CLI-based exercises
- Exercism rust exercises
- Rust by Example
- The Rustonomicon ("Nomicon")
- the dark arts of unsafe Rust: educational even if you plan to never use
unsafe
.
- the dark arts of unsafe Rust: educational even if you plan to never use
- Learn Rust With Entirely Too Many Linked Lists
- these exercises involving linked lists require you to think deeply about Rust's memory model.
- Jon Gjengset's youtube videos
- educational streams showing how to apply Rust to real-world problems.
- Rust for Rustaceans is a just-released book by Jon. Disclaimer: requires purchase (no affiliation).
- Solana docs
- Solana cookbook
- Anchor
- framework for reducing boilerplate by defining a IDL connecting your rust program to your typescript code.
See also the tutorial.
- angkor wat - another post from 2501babe.github.io, this time about anchor programming
- framework for reducing boilerplate by defining a IDL connecting your rust program to your typescript code.
See also the tutorial.
- solana-program-library
- a collection of examples and reference implementations
- Metaplex
- defines the NFT standard on Solana; also standardized the minting process (candy machine). See also community docs.
See also: Security.md
- Solana common pitfalls (Neodyme, Aug 2021)
- Solana Security Workshop (Neodyme, Nov 2021)
- Auditing Solana smart contracts - Part 1 (checklist) (Nov 2021)
- spl token-lending protocol exploit - walkthrough of an exploit in spl token-lending protocol identified by Neodyme, as an example of a flaw in a smart contract
- Solend Auditing Workshop
- https://www.sollet.io/
- https://www.spl-token-ui.com/#/
- Essential CLI tools:
solana
spl-token
anchor
Please feel free to directly edit: fix inaccuracies, expand content, condense sections, etc.
Goal of this section: condense the above resources and compile useful tidbits (tips, gotchas) to reference in the future.
Let's also take a look at the Serum code itself. The escrow tutorial is excellent, but it would be interesting to look at a directly relevant real-world program.
- Overview
- Anchor
- Walkthrough: Serum (WIP)
- APIs and the bigger picture
- API evolution in Serum (WIP)
- Accounts
- Highlights
- Gotchas
Let's start by framing what Solana programming is. Doing this will help us form the mental model of what exactly we're programming.
At the highest-level, you have two kinds of Solana programs:
- an on-chain program. Analogous to "smart contract". Literally runs on the blockchain and executes "Solana computer instructions".
- an off-chain app. Doesn't run on the blockchain but interacts with the programs that do.
I find this analogous to any client-server interaction model, where the server (backend) is the on-chain program and the client (frontend) is an app that interacts with it. In fact, writing Solana programs is a lot like implementing RPC servers, REST endpoints, [insert distributed / IPC thing here]. On-chain programs can interact with other on-chain programs, just like how any server can also be a client.
Solana supports any programming language that can compile to BPF bytecode. However, the vast majority of the ecosystem and tooling is in Rust. All code in this tutorial is written in Rust, unless otherwise specified.
Relevant Rust crates:
solana-program
for writing on-chain programs- in all likelihood, you will also depend on existing programs in the Solana program library
which are published as their own crates, e.g.
spl-token
- in all likelihood, you will also depend on existing programs in the Solana program library
which are published as their own crates, e.g.
solana-sdk
,solana-client
for off-chain programs
The solana-program
crate exposes a macro
aptly named entrypoint!
-
It follows the framework over library model, i.e. they call you
-
So it expects you to pass in a function with a very specific signature. This function is where you will define your logic that ultimately runs on the chain once deployed (more on that later).
-
The inputs to this deployed function are passed in via a transaction
-
Solana program flow:
- Process the input, including deserialization to determine the user's instructions
- Do your logic / algorithm
- Return the serialized outputs in a
ProgramResult
, a thin-wrapper aroundstd::result::Result
.
-
See the helloworld example
- If you've worked through the "Echo program" from the Solana bootcamp, you might be curious how the same program might be written in Anchor.
- See here for a quick-and-dirty implementation of the above.
In general, it's a good practice to take a layered approach to testing. For example:
- for fast and lightweight tests, use regular Rust unit tests. Optionally, use
solana-program-test
andBanksClient
. - for something heavier but closer to the "real deal", consider standing
SolanaTestValidator
inside yourintegration.rs
.- with Anchor, consider also writing "end-to-end" tests using (
anchor test
), which will also test theIDL
.
- with Anchor, consider also writing "end-to-end" tests using (
- finally, deploy to
devnet
andtestnet
beforemainnet-beta
.
Rust's convention is unit tests (#[cfg(test)]
) and integration tests (separate tests
subdirectory).
In addition to this, Anchor supports end-to-end integration tests via anchor test
.
Here are some differences to highlight about Anchor
:
- Instead of passing a list of
AccountInfo
and processing them withnext_account_info
, all the account-passing is handled byAnchor
viastruct
definitions.- Notice how they
#[derive(Accounts)]
: Anchor does the wiring of account passing and parsing for us. We instead just pass inContext<T>
).
- Notice how they
- A lot of the checks / constraints are now pulled out of the actual "processing" and pushed into Anchor macros.
- This allows us to separate business logic from administrative logic.
- The process of turning all the account parsing / processing logic into structs is known as reification. We've transformed code into data, thereby reifying it.
- The inverse is Church encoding. Turning data into code.
- Read more here if this excites you.
Anchor has sample Escrow program. Their version implements an escrow program that is Paulx++: it supports cancellation, and makes use of more advanced and idiomatic Rust. See the code.
Let's take a look at something more complicated than Escrow. How about the Serum dex itself!
To begin, let's examine the project structure. It looks like a monorepo: both the on-chain program and the app live in the same codebase.
Ok, now let's look for the entrypoint to the on-chain program. Remember that entrypoint!
macro mentioned earlier? It's being called in dex/src/lib.rs
:
#[cfg(all(feature = "program", not(feature = "no-entrypoint")))]
use solana_program::entrypoint;
#[cfg(feature = "program")]
use solana_program::{account_info::AccountInfo, entrypoint::ProgramResult, pubkey::Pubkey};
#[cfg(feature = "program")]
#[cfg(not(feature = "no-entrypoint"))]
entrypoint!(process_instruction);
#[cfg(feature = "program")]
fn process_instruction(
program_id: &Pubkey,
accounts: &[AccountInfo],
instruction_data: &[u8],
) -> ProgramResult {
Ok(state::State::process(
program_id,
accounts,
instruction_data,
)?)
}
Simple enough. Continuing to follow the white rabbit into the process
method of state.rs
:
#[cfg_attr(not(feature = "program"), allow(unused))]
impl State {
#[cfg(feature = "program")]
pub fn process(program_id: &Pubkey, accounts: &[AccountInfo], input: &[u8]) -> DexResult {
let instruction = MarketInstruction::unpack(input).ok_or(ProgramError::InvalidArgument)?;
match instruction {
MarketInstruction::InitializeMarket(ref inner) => Self::process_initialize_market(
account_parser::InitializeMarketArgs::new(program_id, inner, accounts)?,
)?,
MarketInstruction::NewOrder(_inner) => {
unimplemented!()
}
MarketInstruction::NewOrderV2(_inner) => {
unimplemented!()
}
MarketInstruction::NewOrderV3(ref inner) => {
account_parser::NewOrderV3Args::with_parsed_args(
program_id,
inner,
accounts,
Self::process_new_order_v3,
)?
}
...
Interesting! So it looks like they deserialize the instructions then pattern match to figure out what the client wants to do.
As you might expect, these are standard instructions you'd run on an order book.
One thing that stands out here is the NewOrder
, NewOrderV2
, NewOrderV3
definitions, with the first two unimplemented
.
It looks a little funky. It appears to be handling for API versioning / compatibility.
Here is a key point: a Solana program is ultimately an API. As will all APIs, it's important to think carefully about the interface you're providing.
- What are you going to do when your program logic changes?
- How are you going to add features (API additions)?
- How are you going to deprecate functionality (breaking changes)?
When there is an entire ecosystem of other programs or client apps that depend on your on-chain program, it's especially critical to consider these points.
Imagine a dApp developer building a UI on top of the Serum interface. How would they feel if Serum was constantly changing the way they implemented order submission, breaking their app? They'd probably stop using Serum.
In the spirit of decentralization, you should consider it your responsibility to think carefully about your consumers everytime you make a change your program. Did the public API change? Is it really encapsulated from the client? A culture of constant breaking changes will damage morale and eventually drive developers away from the ecosystem.
All this said, as with anything there is a trade-off. Solana programming is still very new. Development is rapid and ongoing. That comes hand-in-hand with breaking changes.
In my opinion, the best thing to do is think for yourself: carefully consider the trade-offs and make an informed decision. Don't blindly break APIs, thinking that's ok just because Solana development is new. Don't chain yourself to previous iterations of your code either -- if your app has evolved, your codebase should evolve with it. Solana explicitly spells out some backwards compatibility guidelines.
Take a look at this pull request releasing Dex V3, a breaking change: project-serum/serum-dex#97. Here's the description:
The primary change is to immediately match incoming orders against the book, instead of first buffering them in the request queue. The request queue still exists to reduce breakage, but is always empty. Because of this, we're forced to remove support for the old order placement and cancellation instructions, since they don't provide the bids and asks accounts which would be necessary in order to process them in the new model.
Some more context on the purpose of the above change:
- orders used to go into a
request queue
, not the order book directly. - a "user" (i.e. either another on-chain program or client app) would explicitly send a "crank turn" instruction to Serum
- this "crank turn" pulled requests off the queue and matched them in the order book
PR Observations:
- All affected instructions implemented a corresponding new version "V2" or "V3", e.g.
MarketInstruction::CancelOrderV2
- The old versions of the instruction were then removed by replacing the body with
unimplemented!
LISP programmers know the value of everything and the cost of nothing
Solana programs are stateless. What does that mean?
Programs cannot hold state, so it's passed in via process_instruction
.
The consequence is the same input always results in the same output. If you're familiar with the "pure functional programming" paradigm, you'll feel right at home.
Not every chain enforces statelessness. What are the pros / cons to Solana doing this?
Pros:
- Parallel processing. Sealevel (Solana runtime) knows exactly what data a program depends on and can safely parallelize
- Stateless-ness and determinism makes it easier to reason about programs, because of referential transparency
Cons:
- Debugging can be difficult because a lot of data lives outside your program that you have to fetch with RPC
- APIs for passing around accounts are not that friendly: they're passed as an array, so you have to remember the position-order
Anchor aims to solve some of the cons described. See the above Anchor escrow tutorial as well as angkor wat.
- Accounts are just bytearrays
&[u8]
. - Accounts have a
data
field for you to store arbitrary information - Executable accounts are programs
- Types of account "types" in Anchor: Account, Program, Sysvar, different macros
- Go into how Serum parses the account array into the literal information it needs to execute the order instruction
Solana programs are stateless
If the program needs to store state between transactions, it does so using accounts
Programs are constrained to run deterministically, so random numbers are not available
the basic operational unit on solana is an instruction. an instruction is one call into a program. one or more instructions can be bundled into a message. a message plus an array of signatures constitutes a transaction
It's worth reviewing the on-chain programming docs or at least the FAQ. It'll save you a debugging headache.
- Don't use std::collections::HashMap. You'll get an obscure error because of the "no-randomness" constraint
- Reason:
HashMap<K, V, S = RandomState>
. Notice the generic typeS
defaults toRandomState
- It may be possible use by substituting a different, non-random
S
- see thewith_hasher
constructor (I have not tried this myself)
- Reason:
- Relatedly, don't use
rand
crate. If a crate you depend on transitively depends onrand
, follow this guide