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rat.lua
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rat.lua
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-- Rat by PilzAdam
mobs:register_mob("mobs:rat", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 200,
collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
visual = "mesh",
mesh = "mobs_rat.b3d",
textures = {
{"mobs_rat.png"},
{"mobs_rat2.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
end,
--[[
do_custom = function(self)
local pos = self.object:getpos()
print("rat pos", pos.x, pos.y, pos.z)
end,
--]]
})
mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 5, 15000, 2, 0)
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
-- cooked rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})