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Security sk SK
ASF currently supports the following encryption methods as a definition of ECryptoMethod
:
Value | Meno |
---|---|
0 | PlainText |
1 | AES |
2 | ProtectedDataForCurrentUser |
The exact description and comparison of them is available below.
In order to generate encrypted password, e.g. for SteamPassword
usage, you should execute encrypt
command with the appropriate encryption that you chose and your original plain-text password. Afterwards, put the encrypted string that you've got as SteamPassword
bot config property, and finally change PasswordFormat
to the one that matches your chosen encryption method.
This is the most simple and insecure way of storing a password, defined as ECryptoMethod
of 0
. ASF expects the string to be a plain text - a password in its direct form. It's the easiest one to use, and 100% compatible with all the setups, therefore it's a default way of storing secrets, totally insecure for safe storage.
Considered secure by today standards, AES way of storing the password is defined as ECryptoMethod
of 1
. ASF expects the string to be a base64-encoded sequence of characters resulting in AES-encrypted byte array after translation, which then should be decrypted using included initialization vector and ASF encryption key.
The method above guarantees security as long as attacker doesn't know ASF encryption key which is being used for decryption as well as encryption of passwords. ASF allows you to specify key via --cryptkey
command-line argument, which you should use for maximum security. If you decide to omit it, ASF will use its own key which is known and hardcoded into the application, meaning anybody can reverse the ASF encryption and get decrypted password. It still requires some effort and is not that easy to do, but possible, that's why you should almost always use AES
encryption with your own --cryptkey
which is kept in secret. AES method used in ASF provides security that should be satisfying and it's a balance between simplicity of PlainText
and complexity of ProtectedDataForCurrentUser
, but it's highly recommended to use it with custom --cryptkey
. If used properly, guarantees decent security for safe storage.
Currently the most secure way of encrypting the password that ASF offers, and much safer than AES
method explained above, is defined as ECryptoMethod
of 2
. The major advantage of this method is at the same time the major disadvantage - instead of using encryption key (like in AES
), data is encrypted using login credentials of currently logged in user, which means that it's possible to decrypt the data only on the machine it was encrypted on, and in addition to that, only by the user who issued the encryption. This ensures that even if you send your entire Bot.json
with encrypted SteamPassword
using this method to somebody else, he will not be able to decrypt the password without direct access to your PC. This is excellent security measure, but at the same time has a major disadvantage of being least compatible, as the password encrypted using this method will be incompatible with any other user as well as machine - including your own if you decide to e.g. reinstall your operating system. Still, it's one of the best methods of storing passwords, and if you're worried about security of PlainText
, and don't want to put password each time, then this is your best bet as long as you don't have to access your configs from any other machine than your own.
Please note that this option is available only for machines running Windows OS as of now.
If compatibility is not an issue for you, and you're fine with the way how ProtectedDataForCurrentUser
method works, it is the recommended option of storing the password in ASF, as it provides the best security. AES
method is a good choice for people who still want to make use of their configs on any machine they want, while PlainText
is the most simple way of storing the password, if you don't mind that anybody can look into JSON configuration file for it.
Please keep in mind that all of those 3 methods are considered insecure if attacker has access to your PC. ASF must be able to decrypt the encrypted passwords, and if the program running on your machine is capable of doing that, then any other program running on the same machine will be capable of doing so, too. ProtectedDataForCurrentUser
is the most secure variant as even other user using the same PC will not be able to decrypt it, but it's still possible to decrypt the data if somebody is able to steal your login credentials and machine info in addition to ASF config file.
In addition to encryption methods specified above, it's possible to also avoid specifying passwords entirely, for example as SteamPassword
by using an empty string or null
value. ASF will ask you for your password when it's required, and won't save it anywhere but keep in memory of currently running process, until you close it. While being the most secure method of dealing with passwords (they're not saved anywhere), it's also the most troublesome as you need to enter your password manually on each ASF run (when it's required). If that's not a problem for you, this is your best bet security-wise.
ASF doesn't support any way of decrypting already encrypted passwords, as decryption methods are used only internally for accessing the data inside the process. If you want to revert encryption procedure e.g. for moving ASF to other machine when using ProtectedDataForCurrentUser
, then simply repeat the procedure from beginning in the new environment.
ASF currently supports the following hashing methods as a definition of EHashingMethod
:
Value | Meno |
---|---|
0 | PlainText |
1 | SCrypt |
2 | Pbkdf2 |
The exact description and comparison of them is available below.
In order to generate a hash, e.g. for IPCPassword
usage, you should execute hash
command with the appropriate hashing method that you chose and your original plain-text password. Afterwards, put the hashed string that you've got as IPCPassword
ASF config property, and finally change IPCPasswordFormat
to the one that matches your chosen hashing method.
This is the most simple and insecure way of hashing a password, defined as EHashingMethod
of 0
. ASF will generate hash matching the original input. It's the easiest one to use, and 100% compatible with all the setups, therefore it's a default way of storing secrets, totally insecure for safe storage.
Considered secure by today standards, SCrypt way of hashing the password is defined as EHashingMethod
of 1
. ASF will use the SCrypt
implementation using 8
blocks, 8192
iterations, 32
hash length and encryption key as a salt to generate the array of bytes. The resulting bytes will then be encoded as base64 string.
ASF allows you to specify salt for this method via --cryptkey
command-line argument, which you should use for maximum security. If you decide to omit it, ASF will use its own key which is known and hardcoded into the application, meaning hashing will be less secure. If used properly, guarantees decent security for safe storage.
Considered weak by today standards, Pbkdf2 way of hashing the password is defined as EHashingMethod
of 2
. ASF will use the Pbkdf2
implementation using 10000
iterations, 32
hash length and encryption key as a salt, with SHA-256
as a hmac algorithm to generate the array of bytes. The resulting bytes will then be encoded as base64 string.
ASF allows you to specify salt for this method via --cryptkey
command-line argument, which you should use for maximum security. If you decide to omit it, ASF will use its own key which is known and hardcoded into the application, meaning hashing will be less secure.
If you'd like to use a hashing method for storing some secrets, such as IPCPassword
, we recommend to use SCrypt
with custom salt, as it provides a very decent security against brute-forcing attempts. Pbkdf2
is offered only for compatibility reasons, mainly because we already have a working (and needed) implementation of it for other use cases across Steam platform (e.g. parental pins). It's still considered secure, but weak compared to alternatives (e.g. SCrypt
).
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