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- (from https://gamedev.stackexchange.com/a/31780)
\ No newline at end of file
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deleted file mode 100644
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index 2c6b422..7bffc1b 100644
--- a/Assets/GUI/MainDocument.uxml
+++ b/Assets/GUI/MainDocument.uxml
@@ -2,7 +2,6 @@
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index cf37101..eebddfd 100644
--- a/Assets/GUI/MainStyle.uss
+++ b/Assets/GUI/MainStyle.uss
@@ -195,22 +195,6 @@ Button:active {
margin-bottom: -1px;
}
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-
#randomSeed {
background-color: rgb(103, 103, 103);
border-left-color: rgb(48, 48, 48);
@@ -295,3 +279,7 @@ Popup #content-container {
margin-left: 1px;
margin-right: 1px;
}
+
+#generatingLUT #content-container {
+ min-height: 50px;
+}
diff --git a/Assets/GameOfLife.unity b/Assets/GameOfLife.unity
index 4a15346..fd17f64 100644
--- a/Assets/GameOfLife.unity
+++ b/Assets/GameOfLife.unity
@@ -331,7 +331,6 @@ MonoBehaviour:
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Simulation: {fileID: 1518814363}
GUIManager: {fileID: 423357963}
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m_ObjectHideFlags: 0
@@ -374,6 +373,12 @@ MonoBehaviour:
Description: 'Cold Light palette by @A-LAMP on Lospec
https://lospec.com/palette-list/cold-light'
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+ CameraAcceleration: 0.2
+ CameraZoomMultiplier: 0.15
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+ FPSCounterRefreshRate: 0.5
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diff --git a/Assets/Docs/gdc_2012_released.pdf.meta b/Assets/Resources/Lookup Tables/GameOfLife.lut.meta
similarity index 74%
rename from Assets/Docs/gdc_2012_released.pdf.meta
rename to Assets/Resources/Lookup Tables/GameOfLife.lut.meta
index a02a15f..dcc36a1 100644
--- a/Assets/Docs/gdc_2012_released.pdf.meta
+++ b/Assets/Resources/Lookup Tables/GameOfLife.lut.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 766b61993a906cf44a6d1c33cdb51545
+guid: 872b76517b3909144a6d76e999184e1e
DefaultImporter:
externalObjects: {}
userData:
diff --git a/Assets/Resources/Lookup Tables/sus.lut b/Assets/Resources/Lookup Tables/sus.lut
deleted file mode 100644
index 997ae21..0000000
Binary files a/Assets/Resources/Lookup Tables/sus.lut and /dev/null differ
diff --git a/Assets/Resources/Lookup Tables/sus.lut.meta b/Assets/Resources/Lookup Tables/sus.lut.meta
deleted file mode 100644
index 95f8146..0000000
--- a/Assets/Resources/Lookup Tables/sus.lut.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: cb18ee07d5927bd42a0e7009211a8824
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Resources/Palettes/Black,White,Red.png.meta b/Assets/Resources/Palettes/Black,White,Red.png.meta
index 55f3aa0..a0b1163 100644
--- a/Assets/Resources/Palettes/Black,White,Red.png.meta
+++ b/Assets/Resources/Palettes/Black,White,Red.png.meta
@@ -34,7 +34,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
- filterMode: 1
+ filterMode: 0
aniso: 1
mipBias: 0
wrapU: 0
@@ -72,7 +72,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
- textureCompression: 1
+ textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
@@ -106,6 +106,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Windows Store Apps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/Resources/Palettes/Black,White,Red.txt b/Assets/Resources/Palettes/Black,White,Red.txt
deleted file mode 100644
index e243dd9..0000000
--- a/Assets/Resources/Palettes/Black,White,Red.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-Black,White,Red palette by @LEOPOLD-ANONYM on Lospec
-https://lospec.com/palette-list/blackwhitered
\ No newline at end of file
diff --git a/Assets/Resources/Palettes/Cold Light.png.meta b/Assets/Resources/Palettes/Cold Light.png.meta
index 1d6d950..b483b5b 100644
--- a/Assets/Resources/Palettes/Cold Light.png.meta
+++ b/Assets/Resources/Palettes/Cold Light.png.meta
@@ -34,7 +34,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
- filterMode: 1
+ filterMode: 0
aniso: 1
mipBias: 0
wrapU: 0
@@ -72,7 +72,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
- textureCompression: 1
+ textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
@@ -106,6 +106,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Windows Store Apps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/Resources/Palettes/Cold Light.txt b/Assets/Resources/Palettes/Cold Light.txt
deleted file mode 100644
index 5af033e..0000000
--- a/Assets/Resources/Palettes/Cold Light.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-Cold Light palette by @A-LAMP on Lospec
-https://lospec.com/palette-list/cold-light
\ No newline at end of file
diff --git a/Assets/Resources/Palettes/Cold Light.txt.meta b/Assets/Resources/Palettes/Cold Light.txt.meta
deleted file mode 100644
index 0b4a7df..0000000
--- a/Assets/Resources/Palettes/Cold Light.txt.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 706d16d2002515241a9513d2ea28c4be
-TextScriptImporter:
- externalObjects: {}
- userData:
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diff --git a/Assets/Resources/Palettes/Titanstone.png.meta b/Assets/Resources/Palettes/Titanstone.png.meta
index 709757c..c84e622 100644
--- a/Assets/Resources/Palettes/Titanstone.png.meta
+++ b/Assets/Resources/Palettes/Titanstone.png.meta
@@ -34,7 +34,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
- filterMode: 1
+ filterMode: 0
aniso: 1
mipBias: 0
wrapU: 0
@@ -72,7 +72,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
- textureCompression: 1
+ textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
@@ -106,6 +106,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Windows Store Apps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/Resources/Palettes/Titanstone.txt b/Assets/Resources/Palettes/Titanstone.txt
deleted file mode 100644
index 620bd46..0000000
--- a/Assets/Resources/Palettes/Titanstone.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-Titanstone palette by @POLY-PHROG on Lospec
-https://lospec.com/palette-list/titanstone
\ No newline at end of file
diff --git a/Assets/Resources/Palettes/Titanstone.txt.meta b/Assets/Resources/Palettes/Titanstone.txt.meta
deleted file mode 100644
index 8348056..0000000
--- a/Assets/Resources/Palettes/Titanstone.txt.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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-TextScriptImporter:
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diff --git a/Assets/Resources/Palettes/credits.txt b/Assets/Resources/Palettes/credits.txt
new file mode 100644
index 0000000..0164d15
--- /dev/null
+++ b/Assets/Resources/Palettes/credits.txt
@@ -0,0 +1,8 @@
+Black,White,Red palette by @LEOPOLD-ANONYM
+https://lospec.com/palette-list/blackwhitered
+
+Titanstone palette by @POLY-PHROG on Lospec
+https://lospec.com/palette-list/titanstone
+
+Cold Light palette by @A-LAMP on Lospec
+https://lospec.com/palette-list/cold-light
\ No newline at end of file
diff --git a/Assets/Resources/Palettes/Black,White,Red.txt.meta b/Assets/Resources/Palettes/credits.txt.meta
similarity index 75%
rename from Assets/Resources/Palettes/Black,White,Red.txt.meta
rename to Assets/Resources/Palettes/credits.txt.meta
index 843b8aa..84b886d 100644
--- a/Assets/Resources/Palettes/Black,White,Red.txt.meta
+++ b/Assets/Resources/Palettes/credits.txt.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: c43a8a2eb99b57c48ad98ea5a33b10e0
+guid: 259674fe749b6b0438b9f30662a38760
TextScriptImporter:
externalObjects: {}
userData:
diff --git a/Assets/Scripts/CameraController.cs b/Assets/Scripts/CameraController.cs
index 95d6cf2..f5787f5 100644
--- a/Assets/Scripts/CameraController.cs
+++ b/Assets/Scripts/CameraController.cs
@@ -1,164 +1,168 @@
-using UnityEngine;
+using GameOfLife.GUI;
+using UnityEngine;
-public class CameraController : MonoBehaviour
+namespace GameOfLife
{
- [Header("References")]
- public Camera Camera;
- public SimulationRunner Simulation;
- public GUIManager GUIManager;
-
- Vector2 velocity;
- Vector2 moveInput;
-
- float targetZoom;
- float zoom = 0.9f;
+ public class CameraController : MonoBehaviour
+ {
+ [Header("References")]
+ public Camera Camera;
+ public SimulationRunner Simulation;
+ public GUIManager GUIManager;
- Vector2 zoomPosition;
+ Vector2 velocity;
+ Vector2 moveInput;
- bool focusingBack;
+ float targetZoom;
+ float zoom = 0.9f;
- private void Start()
- {
- targetZoom = zoom;
- }
+ Vector2 zoomPosition;
- private void Update()
- {
- if (focusingBack || GUIManager.Focused) return;
-
- //Zoom
- float input = Input.mouseScrollDelta.y;
- if (input != 0)
- zoomPosition = MouseToScreenPos();
- if (Input.GetKeyDown(KeyCode.PageUp) || Input.GetKeyDown(KeyCode.E))
- input = 1;
- else if (Input.GetKeyDown(KeyCode.PageDown) || Input.GetKeyDown(KeyCode.Q))
- input = -1;
-
- targetZoom += input * GameManager.LoadedSettings.CameraZoomMultiplier;
- targetZoom = Mathf.Max(targetZoom, 0);
-
- //Movement
- moveInput = new();
- if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
- moveInput.x = 1;
- if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
- moveInput.x = -1;
- if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
- moveInput.y = 1;
- if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
- moveInput.y = -1;
- }
+ bool focusingBack;
- private void FixedUpdate()
- {
- if (GUIManager.Focused) return;
+ private void Start()
+ {
+ targetZoom = zoom;
+ }
- //Zoom
- float zoomStep;
- if (GameManager.LoadedSettings.CameraZoomSmoothness != 0f)
- zoomStep = 1 / Mathf.Clamp(GameManager.LoadedSettings.CameraZoomSmoothness, 0f, 10f);
- else zoomStep = float.PositiveInfinity;
+ private void Update()
+ {
+ if (focusingBack || GUIManager.Focused) return;
+
+ //Zoom
+ float input = Input.mouseScrollDelta.y;
+ if (input != 0)
+ zoomPosition = MouseToScreenPos();
+ if (Input.GetKeyDown(KeyCode.PageUp) || Input.GetKeyDown(KeyCode.E))
+ input = 1;
+ else if (Input.GetKeyDown(KeyCode.PageDown) || Input.GetKeyDown(KeyCode.Q))
+ input = -1;
+
+ targetZoom += input * GameManager.LoadedSettings.CameraZoomMultiplier;
+ targetZoom = Mathf.Max(targetZoom, 0);
+
+ //Movement
+ moveInput = new();
+ if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
+ moveInput.x = 1;
+ if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
+ moveInput.x = -1;
+ if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
+ moveInput.y = 1;
+ if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
+ moveInput.y = -1;
+ }
- var lastOrthographicSize = Camera.orthographicSize;
- zoom = Mathf.Lerp(zoom, targetZoom, zoomStep);
- Camera.orthographicSize = 1 / Mathf.Pow(2, zoom);
+ private void FixedUpdate()
+ {
+ if (GUIManager.Focused) return;
- //We offset the camera to make sure you zoom "into" the mouse position instead of the center of the screen
- //To see why we calculate it like that, see Docs/ZoomIntoPosition.txt
- Vector2 zoomOffset = zoomPosition * new Vector2(Camera.aspect, 1) *
- (lastOrthographicSize - Camera.orthographicSize);
+ //Zoom
+ float zoomStep;
+ if (GameManager.LoadedSettings.CameraZoomSmoothness != 0f)
+ zoomStep = 1 / Mathf.Clamp(GameManager.LoadedSettings.CameraZoomSmoothness, 0f, 10f);
+ else zoomStep = float.PositiveInfinity;
- transform.position += (Vector3)zoomOffset;
+ var lastOrthographicSize = Camera.orthographicSize;
+ zoom = Mathf.Lerp(zoom, targetZoom, zoomStep);
+ Camera.orthographicSize = 1 / Mathf.Pow(2, zoom);
- //Movement
- float speed = Camera.orthographicSize * 2 * Mathf.Clamp01(GameManager.LoadedSettings.CameraMaxSpeed);
+ //We offset the camera to make sure you zoom "into" the mouse position instead of the center of the screen
+ //To see why we calculate it like that, see Docs/ZoomIntoPosition.txt
+ Vector2 zoomOffset = zoomPosition * new Vector2(Camera.aspect, 1) *
+ (lastOrthographicSize - Camera.orthographicSize);
- var acceleration = Mathf.Max(0.03f, GameManager.LoadedSettings.CameraAcceleration);
- Vector2 velocityDelta = Vector2.ClampMagnitude(moveInput * speed - velocity,
- acceleration);
- velocity += velocityDelta;
+ transform.position += (Vector3)zoomOffset;
- transform.position += (Vector3)velocity * Time.fixedDeltaTime;
+ //Movement
+ float speed = Camera.orthographicSize * 2 * Mathf.Clamp01(GameManager.LoadedSettings.CameraMaxSpeed);
- transform.position = new Vector3(
- Mathf.Clamp(transform.position.x, -1, 1),
- Mathf.Clamp(transform.position.y, -1, 1),
- transform.position.z);
- }
+ var acceleration = Mathf.Max(0.03f, GameManager.LoadedSettings.CameraAcceleration);
+ Vector2 velocityDelta = Vector2.ClampMagnitude(moveInput * speed - velocity,
+ acceleration);
+ velocity += velocityDelta;
- Vector2Int lastCellPos;
- private void LateUpdate()
- {
- var boardPos = ScreenToWorldPos(MouseToScreenPos()) + Vector2.one / 2;
- Vector2Int cellPos = (boardPos * Simulation.BoardSize).FloorToInt();
+ transform.position += (Vector3)velocity * Time.fixedDeltaTime;
- if (focusingBack)
- {
- lastCellPos = cellPos;
+ transform.position = new Vector3(
+ Mathf.Clamp(transform.position.x, -1, 1),
+ Mathf.Clamp(transform.position.y, -1, 1),
+ transform.position.z);
}
- if (GUIManager.Focused == false)
+ Vector2Int lastCellPos;
+ private void LateUpdate()
{
- int mouseState = 0;
-
- if (Input.GetKey(KeyCode.Mouse0))
- mouseState = 1;
- else if (Input.GetKey(KeyCode.Mouse1))
- mouseState = -1;
+ var boardPos = ScreenToWorldPos(MouseToScreenPos()) + Vector2.one / 2;
+ Vector2Int cellPos = Vector2Int.FloorToInt(boardPos * Simulation.BoardSize);
- if (mouseState != 0)
+ if (focusingBack)
{
- DrawLine(lastCellPos, cellPos, mouseState > 0);
+ lastCellPos = cellPos;
}
- }
- lastCellPos = cellPos;
- focusingBack = false;
- }
+ if (GUIManager.Focused == false)
+ {
+ int mouseState = 0;
+
+ if (Input.GetKey(KeyCode.Mouse0))
+ mouseState = 1;
+ else if (Input.GetKey(KeyCode.Mouse1))
+ mouseState = -1;
+
+ if (mouseState != 0)
+ {
+ DrawLine(lastCellPos, cellPos, mouseState > 0);
+ }
+ }
- private void OnApplicationFocus(bool focus)
- => focusingBack = focus;
+ lastCellPos = cellPos;
+ focusingBack = false;
+ }
- Vector2 MouseToScreenPos()
- => new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height)
- * 2 - Vector2.one;
+ private void OnApplicationFocus(bool focus)
+ => focusingBack = focus;
- Vector2 ScreenToWorldPos(Vector2 screenPos)
- => (Vector2)Camera.transform.position + ScreenWorldSize * screenPos;
+ Vector2 MouseToScreenPos()
+ => new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height)
+ * 2 - Vector2.one;
- Vector2 ScreenWorldSize => Camera.orthographicSize * new Vector2(Camera.aspect, 1);
+ Vector2 ScreenToWorldPos(Vector2 screenPos)
+ => (Vector2)Camera.transform.position + ScreenWorldSize * screenPos;
- //Based on: https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm#All_cases
- public void DrawLine(Vector2Int start, Vector2Int end, bool value)
- {
- Vector2Int Δ = new(Mathf.Abs(end.x - start.x), Mathf.Abs(end.y - start.y));
- Vector2Int direction = new(start.x < end.x ? 1 : -1, start.y < end.y ? 1 : -1);
- Vector2Int current = start;
- int error = Δ.x - Δ.y; //Diffrence between Δ.x and Δ.y
- int boardSize = Simulation.BoardSize;
+ Vector2 ScreenWorldSize => Camera.orthographicSize * new Vector2(Camera.aspect, 1);
- while (true)
+ //Based on: https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm#All_cases
+ public void DrawLine(Vector2Int start, Vector2Int end, bool value)
{
- if (current.x < boardSize && current.x >= 0 && current.y < boardSize && current.y >= 0)
- {
- Simulation.SetPixel(current, value);
- }
-
- if (current == end) break;
+ Vector2Int Δ = new(Mathf.Abs(end.x - start.x), Mathf.Abs(end.y - start.y));
+ Vector2Int direction = new(start.x < end.x ? 1 : -1, start.y < end.y ? 1 : -1);
+ Vector2Int current = start;
+ int error = Δ.x - Δ.y; //Diffrence between Δ.x and Δ.y
+ int boardSize = Simulation.BoardSize;
- if (2 * error >= -Δ.y)
- {
- if (current.x == end.x) break;
- current.x += direction.x;
- error += -Δ.y;
- }
- if (2 * error <= Δ.x)
+ while (true)
{
- if (current.y == end.y) break;
- current.y += direction.y;
- error += Δ.x;
+ if (current.x < boardSize && current.x >= 0 && current.y < boardSize && current.y >= 0)
+ {
+ Simulation.SetPixel(current, value);
+ }
+
+ if (current == end) break;
+
+ if (2 * error >= -Δ.y)
+ {
+ if (current.x == end.x) break;
+ current.x += direction.x;
+ error += -Δ.y;
+ }
+ if (2 * error <= Δ.x)
+ {
+ if (current.y == end.y) break;
+ current.y += direction.y;
+ error += Δ.x;
+ }
}
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/Scripts/GUI/MiniBinding.meta b/Assets/Scripts/Data Binding.meta
similarity index 100%
rename from Assets/Scripts/GUI/MiniBinding.meta
rename to Assets/Scripts/Data Binding.meta
diff --git a/Assets/Scripts/Data Binding/Bindable.cs b/Assets/Scripts/Data Binding/Bindable.cs
new file mode 100644
index 0000000..9044d9e
--- /dev/null
+++ b/Assets/Scripts/Data Binding/Bindable.cs
@@ -0,0 +1,135 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace GameOfLife.DataBinding
+{
+ public delegate T Processor(T input);
+
+ public abstract class Bindable
+ {
+ readonly List Callbacks = new();
+
+ public T Value
+ {
+ get => _value;
+ set
+ {
+ Propagate(value, (byte)(version + 1));
+ }
+ }
+
+#pragma warning disable IDE1006
+ protected abstract T _value { get; set; }
+#pragma warning restore IDE1006
+
+ //We use the version value to determine whether a change has been already applied to this bindable
+ private byte version;
+
+ private void Propagate(T newValue, byte newVersion)
+ {
+ //Skip if the changes have already been applied, to avoid endless recursion
+ if (newVersion == version) return;
+
+ _value = newValue;
+ version = newVersion;
+
+ foreach (var callback in Callbacks)
+ callback.Invoke(newValue);
+ }
+
+ public void Bind(Action action)
+ {
+ if (action == null) return;
+ if (Callbacks.Any(
+ c => c.Action == action)) return;
+
+ Callbacks.Add(new(action));
+ }
+
+ public void Bind(Bindable target, Processor processor = null, Processor targetProcessor = null)
+ {
+ if (target == this || target == null) return;
+
+ if (Callbacks
+ .OfType()
+ .Any(bc => bc.Bindable == target))
+ return;
+
+ processor ??= x => x;
+ targetProcessor ??= x => x;
+
+ Callbacks.Add(new BindableCallback(this, target, targetProcessor));
+ target.Callbacks.Add(new BindableCallback(target, this, processor));
+
+ byte newVersion = version != target.version
+ ? target.version
+ : (byte)(version + 1);
+
+ Propagate(processor(target.Value), newVersion);
+ }
+
+ public void Unbind(Action action)
+ {
+ if (action == null) return;
+
+ var callback = Callbacks
+ .FirstOrDefault(c => c.Action == action);
+
+ if (callback == null) return;
+
+ Callbacks.Remove(callback);
+ }
+
+ public void Unbind(Bindable target)
+ {
+ if (target == this || target == null) return;
+
+ BindableCallback callback = Callbacks
+ .OfType()
+ .FirstOrDefault(x => x.Bindable == target);
+
+ if (callback == null) return;
+
+ BindableCallback targetCallback = target.Callbacks
+ .OfType()
+ .FirstOrDefault(x => x.Bindable == this);
+
+ Callbacks.Remove(callback);
+ target.Callbacks.Remove(targetCallback);
+ }
+
+ public Bindable() { }
+
+ public Bindable(T value)
+ {
+ _value = value;
+ }
+
+ public static implicit operator T(Bindable bindable)
+ => bindable.Value;
+
+ override public string ToString() => Value?.ToString();
+
+ private class Callback
+ {
+ public readonly Action Action;
+
+ public void Invoke(T value) => Action(value);
+
+ public Callback(Action action)
+ => Action = action;
+ }
+
+ private class BindableCallback : Callback
+ {
+ public readonly Bindable Bindable;
+
+ public BindableCallback(Bindable caller, Bindable bindable, Processor processor) : base(
+ action: value => bindable.Propagate(processor(value), caller.version))
+ {
+ Bindable = bindable;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/GUI/MiniBinding/Bindable.cs.meta b/Assets/Scripts/Data Binding/Bindable.cs.meta
similarity index 100%
rename from Assets/Scripts/GUI/MiniBinding/Bindable.cs.meta
rename to Assets/Scripts/Data Binding/Bindable.cs.meta
diff --git a/Assets/Scripts/Data Binding/BindableProperty.cs b/Assets/Scripts/Data Binding/BindableProperty.cs
new file mode 100644
index 0000000..14fa255
--- /dev/null
+++ b/Assets/Scripts/Data Binding/BindableProperty.cs
@@ -0,0 +1,11 @@
+namespace GameOfLife.DataBinding
+{
+ public class BindableProperty : Bindable
+ {
+ protected override T _value { get; set; }
+
+ public BindableProperty() { }
+
+ public BindableProperty(T value) : base(value) { }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Utils.cs.meta b/Assets/Scripts/Data Binding/BindableProperty.cs.meta
similarity index 83%
rename from Assets/Scripts/Utils.cs.meta
rename to Assets/Scripts/Data Binding/BindableProperty.cs.meta
index 5392e4f..80518d1 100644
--- a/Assets/Scripts/Utils.cs.meta
+++ b/Assets/Scripts/Data Binding/BindableProperty.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 5ee09902a30e9fa4a933479403abdf4d
+guid: 82b63fb4b899cd2429e91a290e0b825a
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Data Binding/ButtonCallback.cs b/Assets/Scripts/Data Binding/ButtonCallback.cs
new file mode 100644
index 0000000..101eb3f
--- /dev/null
+++ b/Assets/Scripts/Data Binding/ButtonCallback.cs
@@ -0,0 +1,59 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine.UIElements;
+
+#pragma warning disable IDE0028 // Simplify collection initialization
+
+namespace GameOfLife.DataBinding
+{
+ using CallbacksMap = Dictionary>;
+
+ ///
+ /// Utility that keeps track of Button click callbacks and disposing them
+ ///
+ public static class ButtonCallback
+ {
+ public static Dictionary