From 5e705ef8c9696716a1dcf68f9bd75ca6ab30b6a5 Mon Sep 17 00:00:00 2001 From: Kade <26305836+Kade-github@users.noreply.github.com> Date: Tue, 19 Dec 2023 12:32:30 -0800 Subject: [PATCH] Building step --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 99ca806..f58a3e6 100644 --- a/README.md +++ b/README.md @@ -102,11 +102,9 @@ Want to reload songs on the fly? Make some changes in the song folder and press ## Building -Create a Publicized Assembly of the game, through anything (I used BepInEx's one, oh and I can't provide this because its a paid game) +Please follow this step in the Slopcrew Building file (as we use the exact same method to find the Assembly-CSharp.dll) [here](E:\steamInstall\steamapps\common\BombRushCyberfunk) -(put that file in the root directory, called "Assembly-CSharp.dll") - -And then open the .sln. +And then open the .csproj. Make sure to add "https://nuget.bepinex.dev/v3/index.json" as a NuGet source. (in rider heres how it looks)