1.1.0
Pre-release
Pre-release
Place the executable inside #shady
directory.
Create or modify compiler scripts in your project location to include the code:
Windows Batch Files
pre_build_step.bat
%~dp0\#shady\Shady %~dp0 --pre
post_textures.bat
%~dp0\#shady\Shady %~dp0 --post
Linux / MacOS Shell Scripts
pre_build_step.sh
#!/bin/bash
${0%/*}/#shady/Shady ${0%/*} --pre
post_textures.sh
#!/bin/bash
${0%/*}/#shady/Shady ${0%/*} --post
Changelog:
- Added shader caching so unmodified shaders won't be processed or recompiled.