This is a version of the PyPy python interpreter, compiled into javascript with emscripten. It allows you to run a highly-compliant python environment in pure javascript, either in a browser or in a server-side javascript shell.
To use the PyPy.js interpreter, you must load the file lib/pypyjs.js. This will create the global name pypyjs which represents the interpreter. In the browser:
<!-- shim for ES6 `Promise` builtin --> <script src="./lib/Promise.min.js" type="text/javascript"></script> <!-- shim for off-main-thread function compilation --> <script src="./lib/FunctionPromise.js" type="text/javascript"></script> <script src="./lib/pypyjs.js" type="text/javascript"></script> <script type="text/javascript"> pypyjs.ready().then(function() { // this callback is fired when the interpreter is ready for use. }) </script>
In nodejs or similar environments:
const pypyjs = require("./lib/pypyjs.js"); pypyjs.ready().then(function() { // this callback is fired when the interpreter is ready for use. })
The interpreter API is promise-driven, and loads and initializes its resources asynchronously. The ready() method returns a promise that will be fulfilled when it is ready for use.
There are three core methods available for interacting with the interpreter:
- exec(code): executes python code in the interpreter's global scope.
- set(name, value): sets a variable in the interpreter's global scope.
- get(name): copy a variable from the interpreter's global scope.
Only primitive value types can be retrieved from the interpreter via get(). This includes python numbers, strings, lists and dicts, but not custom objects.
The following example evaluates a simple arithmetic expression via Python:
function pyDouble(x) { return pypyjs.ready().then(function() { return pypyjs.set('x', x) // copes the value of 'x' into python }).then(function() { return pypyjs.exec('x = x * 2'); // doubles the value in 'x' in python }).then(function() { return pypyjs.get('x') // copies the value in 'x' out to javascript }); } pyDouble(12).then(function(result) { console.log(result); // prints '24' });
There is also an eval() function that evaluates expessions in the global scope, similar to python's eval():
pypyjs.set('x', 7).then(function() { return pypyjs.eval('x * 3'); // evaluates and copies result to javascript }).then(function(x) { console.log(x); // prints '21' });
If you have a python code file to execute, the execfile() helper method will fetch it and pass it to the interpreter for execution:
pypyjs.execfile("/path/to/some/file.py");
If you'd like to simulate an interactive python console, the helper method repl() can be used to enter an interactive loop. It takes a callback to use as the input prompt, which it will call repeatedly to interact with the user in a loop. Here's an example using the jqConsole widget for input and output:
// Initialize the widget. var terminal = $('#terminal').jqconsole('', '>>> '); // Hook up output streams to write to the console. pypyjs.stdout = pypyjs.stderr = function(data) { terminal.Write(data, 'jqconsole-output'); } // Interact by taking input from the console prompt. pypyjs.repl(function(ps1) { // The argument is ">>> " or "... " depending on REPL state. jqconsole.SetPromptLabel(ps1); // Return a promise if prompting for input asynchronously. return new Promise(function(resolve, reject) { jqconsole.Prompt(true, function (input) { resolve(input); }); }); });
The PyPy.js interpreter uses a virtualized in-memory filesystem, which makes its import system a little fragile. The source code for python modules must be loaded into the virtual filesystem before they can be imported.
To make imports work as transparently as possible, PyPy.js ships with a bundled copy of the Python standard library in ./lib/modules, and includes an index of all available modules and what they import in ./lib/modules/index.json. When you execute some python source code containing import statements, like this:
pypyjs.exec("import json; print json.dumps({'hello': 'world'})")
The PyPy.js interpreter shell will do the following:
- Scan the python code for import statements, and build up a list of all module names that it imports.
- Find the entries for those modules in ./lib/modules/index.json and fetch the corresponding source files.
- Write the source files into the virtualized filesystem of the interpreter.
- Submit the code to the interpreter for execution.
This will usually work transparently, unless your code does any "hidden" imports that cannot be easily detected by scanning the code. For example, the following would defeat the import system:
pypyjs.exec("json = __import__('json')") // fails with an ImportError
To work around this limitation, you can force loading of a particular module like so:
pypyjs.loadModuleData("json").then(function() { return pypyjs.exec("json = __import__('json')") // works fine });
To add additional python modules to the distribution, use the script ./tools/module_bundler.py that comes with the release tarball. It can be used to add modules to the bundle:
python ./tools/module_bundler.py add ./lib/modules custom.py python ./tools/module_bundler.py add ./lib/modules package_dir/
To remove unwanted modules from the bundle:
python ./tools/module_bundler.py remove ./lib/modules shutil unittest
And to indicate that some modules should be eagerly loaded at interpreter startup:
python ./tools/module_bundler.py preload ./lib/modules antigravity
PyPy.js provides a js module that can be used to interact with the host javascript environment. As a simple example, it's possible to execute code strings in the global javascript scope:
>>> import js >>> js.eval("alert('hello world')") # [the browser displays "hello world"] >>>
Javascript objects are exposed to python via opaque wrappers, using python's various magic double-underscore methods to appear more-or-less like native python objects. For example, it's possible to call the host Math.log function as follows:
>>> math = js.globals.Math >>> math.log(2) <js.Number 0.693147> >>>
Most primitive python types can be transparently copied between the PyPy.js interpreter and the host javascript environment. This includes numbers, strings, lists and dicts, but not custom objects:
>>> keys = js.globals.Object.keys({"a": 1, "b": 2}) >>> print repr(keys) <js.Array handle=32> >>> print keys a,b >>> print list(keys[i] for i in keys) [<js.String 'a'>, <js.String 'b'>] >>>
Python functions can be passed to javascript as synchronous callbacks like so:
>>> def print_item(key, value, ctx): ... print key, "=>", value ... >>> keys.forEach(print_item) a => 0 b => 1 <js.Undefined> >>>
Note that there is currently no integration between the garbage collector in PyPy.js and the one in javascript. This makes asynchronous callbacks a little tricky. You must manually keep references alive on the python side for as long as they're held by javascript.
For example, the following will fail because the lambda is garbage-collected by python before it gets called by javascript:
>>> js.globals.setTimeout(lambda: sys.stdout.write('hello\n'), 5000) <js.Number 2134.000000> >>> gc.collect() 0 >>> <RuntimeError object at 0x15d908> RPython traceback: ... >>>
In general, you should use module-level functions for asynchronous callbacks, and should wrap them with the js.Function() constructor to create a stable mapping between the javascript and python objects. For example:
>>> @js.Function >>> def hello(): ... print "hello" ... >>> js.globals.setTimeout(hello, 1000) <js.Number 872.000000> # [one second passes] hello >>>
Some of these restrictions may be relaxed in future, but they're unlikely to go away entirely due to javascript's limited facilities for introspecting the garbage collector.
You can customize the behaviour of the interpreter by creating a new instance of the pypyjs object, and passing an options object to the constructor. Like this:
var vm = new pypyjs({ totalMemory: 256 * 1024 * 1024, stdout: function(data) { $('#output').innerHTML += data }, });
The new instance will be a completely independent interpreter, on which you can call all of the methods outlined above:
vm.ready().then(function() { return vm.set('x', 42) }).then(function() { return vm.exec('x = x * 2') }).then(function() { return vm.get('x') }).then(function(x) { console.log(x); // prints '84' });
It is safe to create multiple pypyjs interpreter objects inside a single javascript interpreter, and they will be completely isolated from each other.
The available options are:
- totalMemory: the amount of heap memory to allocate for the interpreter,
- in bytes
- stdin: function to simulate standard input; should return input chars
- when called.
- stdout: function to simulate standard output; will be called with
- output chars.
- stderr: function to simulate standard error; will be called with error
- output chars.
- autoLoadModules: boolean, whether to automatically load module source
- files for import statements (see below).
pypyjs | Main repository to built a PyPy.js release |
pypy | Fork of PyPy with support for compiling to javascript |
pypyjs-release | Latest release build of PyPy.js, as a handy git submodule |
pypyjs-release-nojit | Latest release build of PyPy.js, without a JIT |
pypyjs-examples | Examples/snippets usage of pypyjs-release and pypyjs-release-nojit |
pypyjs.github.io | source for pypyjs.org website use pypyjs-release and pypyjs-release-nojit |