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Failures rework #3
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One aspect that I really like from Oh Scrap! is that "Subsequent 'new models' of parts become more reliable than their earlier counterparts." Is there scope to tie in a feature to the reliability modules of either engines and possibly other modules? In the case of engines, that creates a real incentive to test engines in stands prior to launch and not need to "roleplay" that feature in campaigns. |
The approach taken by Kerbalism is to allow you to improve reliability at a cost/mass, which is an abstraction of "research/engineering more for better reliability". Personally I really don't like the idea of having to run dummy/test flights, but I guess it depend on your playstyle. Anyway, tracking per-part usage isn't trivial to implement, and even more lately due to the increasingly common presence of configurable / switchable / procedural parts. Moreover, there is already a bunch of mods doing that (OhScrap, TestFlight, TestLite, PayToPlay...). Currently we aren't decided on the future of the feature. Due to the massive changes in the 4.0 codebase, we need to re-code it almost from scratch. We will focus first on the "unique" features of Kerbalism : radiation damage, passive components MTBF failures working in the background for our own modules. Then possibly explore how we can delegate/integrate with other failure mods, mainly OhScrap and TestFlight/TestLite. We might strip out the whole engine-specific features (ignitions, burn time) in a separate sub-mod, or just drop it altogether. There are even more alternatives for that specific feature, and it require a lot of constant maintenance in terms of mod support, which we aren't really able to provide. |
Just expanding on my previous comment, this does not need a reply. On a personal level, I like the idea of 3.11 engine implementation being available as a sub-mod if it is easy to separate. Unlike Oh Scrap, the performance hit seems to be negligible and is fairly straightforward. I haven't tried the others so can't comment. I thought the implementations of the ignitions was a great base and I added variation in the burn duration by having it based on a cubic (s-shaped) function of the vacuum isp and differs depending on whether the engine is kerolox or hydrolox/metholox. For start failures, I have just set that to be global upgrades so it declines as one progresses through the tech tree. That gets the majority of the way there and close enough that as I said earlier, can roleplay the testing aspect. |
Current state of affairs :
@SirMortimer notes :
I'm quite undecided on the future of the reliability features and I have low personal interest in it. But from a technical POV, this is my recommendations regarding an implementation rework :
Regarding the feature itself, my personal wish would be to get ride of the hardcoded low/high quality thing and instead provide :
Config-wise, we define ;
This would allow :
Regarding a possible API, I would suggest to keep it simple. Have a delegate method that provide a factor for the base MTBF, and another that provide a factor for the extra cost/mass per extra year of MTBF.
I really don't see the point of having the possibility of delegating the failure handling to another mod. No mod handle background (unloaded) failures.
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