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#KISP: KAA Integrated Space Plan - A Vision of the Future of Kerbalkind

In 1989, Ronald Jones of Rockwell International (manufacturer of the Space Shuttle orbiter, among other things) made a giant flowchart called the Integrated Space Plan. The original has been scanned in high-definition here on Makezine, converted into a vector file by a reader of that site, updated in 2015 into a slick website, and here's some BBC commentary and a Wired article on it. It basically laid out, on one chart, the visions of all of the world's aerospace agencies and companies, on a path from the Space Shuttle in the 1980's to the beginning of "Human expansion into the cosmos" in 2100. It is extremely optimistic, proposing that we would have multiple permanent bases in LEO and on the Moon by now (2015), lunar tourism by the end of this decade, and terraforming Venus and Mars starting in the mid-21st century (e.g. "Create new moons for Mars if required", ca. 2040), among other ambitious projects (though, given the success of the LADEE probe's laser communication demonstrator, we may get the "Advanced laser comm network" a couple of decades earlier than Jones thought we would). It's the kind of optimism and ambition that drives my interest in aerospace engineering, and I think that it's what drives a lot of what we do in Kerbal Space Program, so I wanted to make an Integrated Space Plan illustrating my ultimate plans for spreading Kerbalkind throughout their solar system (and beyond).

I haven't come close to achieving every goal yet (I've only launched a couple of probes into interplanetary space), but I'm working on it. Presenting the KAA Integrated Space Plan!

[imgur]6mhLs[/imgur]

It comes in two forms. The first, vertically oriented, is what I call the "planets-in-sequence" approach, in which each planet's infrastructure is built up one after the other. The other, "planets-in-parallel", involves each planet's infrastructure being built up as soon as it is technologically feasible (launch windows and funding permitting, of course). Those of us who like to juggle a bunch of missions at once might find the parallel approach more familiar, though the sequential chart is more compact (and looks more like the original Integrated Space Plan to my eyes).

(I've put them both in spoiler blocks, since they're huge images.)

[spoiler=KISP planets-in-sequence, full resolution (HUGE IMAGE)] https://i.imgur.com/V10uVKn.png [/spoiler]

[spoiler=KISP planets-in-parallel, full resolution (HUGE IMAGE)] https://i.imgur.com/CvuD6gs.png [/spoiler]

##Essential Addons

Some of the nodes are only meaningful (or become more meaningful) if certain addons are installed:

##Recommended Addons

Other addons that I use which fit nicely in this plan:

###Extra Recommendations

I used to use these with 0.25, then I stopped during 1.0.x for memory reasons, and now that 1.1 brings Unity 5 and 64-bit executables, I'm using them again (and EVE and Ven's Stock Revamp). They're cool, but be advised that many of them take up lots of memory (>100 MB each in some cases) and are largely duplicated by several mods listed above.

###Former Recommendations

Addons which I don't use anymore (mostly because they've fallen out of date with the massive overhaul of 1.1, or I've grown away from them), but do fit in this plan:

  • The ASET family, for landers (ALCOR), rovers (ERS and Portable Rover Components with KIS update patch) and Deployable Light Globes (and KIS update patch and Vanguard Technologies Plugin). Konquest will have more cool colonization bits when it gets completed.
    • Keep an eye on CxAerospace as well; it doesn't have any heat shielding ability yet, but it will, and it will have other cool colonization bits when it's finished.
  • BahamutoD's Adjustable Landing Gear for flexibility in designing aircraft. They've also got motors, which is great for taxiing to survey waypoints with landed aircraft!
  • Dr. Jet's Chop Shop for more lander and rover parts.
  • Civilian Population (with revival) to allow colonies to be populated without having to bring new colonists aaaallll the way from Kerbin (handy for settling other planets, and for setting up Kerbinoid vs. Spacenoid conflicts -- feel free to use BD Armory to act out said conflicts, but that's beyond the scope of the Integrated Space Plan).
  • Firespitter for early-game airplane parts (e.g. propellers, landing gear). (Obviously, I kept the plugin.)
  • Hangar for keeping utility vehicles on-base without turning the game into "Space Slideshow Simulator 2011". (This one's going through beta testing for 1.0.x, so be careful.)
  • Hooligan Labs for inflatable airships (handy for Eve or Laythe exploration -- or Kerbin exploration, for that matter).
    • Discreet Parts for collapsible airplanes and airships that can be carried inside or launched on top of rockets. (In 1.0.5, I used this instead of Hooligan Labs -- keeping the HL DLL only.)
  • Kerbal Foundries for cool tank treads and hover parts.
  • Lack Luster Labs for more cool spacecraft parts (especially for long-range cruisers), and Stock Extension for more gap-filling. (I've kept the Mk3 ramp, the inline goo cannister, and the size 0 fairing and heat shield.)
  • TAC-LS for a life support system grounded in reality (and a lot less forgiving).
  • Zero-Point Inline Fairings by NecroBones. If you're going to use this with stock aero, you'll need AnimatedDecouplers.

###Alternate Suggestions

Addons which I haven't used (or don't use on my main install), but probably would fit nicely in this plan:

##Changelog

  • 2015 Feb 06 -- Initial release.
  • 2015 Sep 08 -- Version 1.1.
    • Updated chart to include size 1.5 vehicles.
    • Updated mod suggestions for 1.0.4.
  • 2016 Mar 21 -- Updated mod suggestions for 1.0.5.
  • 2016 Apr 28 -- Updated mod suggestions for 1.1.

##Roadmap

I may refine or rearrange the plan over time, especially as I achieve more of the goals and get a better idea of what steps are prerequisites for what, but it probably won't change drastically. I might make a "KISP Chronicles" mission report series depicting my efforts as well.

Now that KSP 1.1 has the KSPedia system, I might be able to make a KISP chart that can be viewed in-game...

There are also a few very minor gaps in the space plan that aren't covered by the above list of mods. I'm working on making those myself...stay tuned!

##Challenge

Note that I call this the KAA Integrated Space Plan for a reason -- it's very dependent on the technology tree and addons that I use, and my priorities. This is my plan. What's yours?