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Level.js
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class Level{
constructor(tileSize,mapSize){
this.tileSize = tileSize
this.width = mapSize
this.height = mapSize
this.useSpriteIDs = false
this.tiles = {
0:{
0:270
},
}
this.scale = 2
}
clearTiles(){
this.tiles = {}
}
async loadTiledMapJSON(jsonPath){
let response = await GetRequest(jsonPath)
let tiledMap = JSON.parse(response)
let layerIndexToLoad = 0
let layer = tiledMap.layers[layerIndexToLoad]
this.tiles = {}
for(let x = 0; x < layer.width; x++){
for(let y = 0; y < layer.height; y++){
let oneDimensionalIndex = (y*layer.width)+x
let loadedTileID = layer.data[oneDimensionalIndex]-1
if(loadedTileID != -1){
setCoordinate(this.tiles,x,y,loadedTileID)
}
}
}
console.log('tiledMap',this.tiles)
}
ConvertLevelFormat(rules){
this.spriteIDs = {}
let tileIDs = {}
this.useSpriteIDs = true
for(let tileIndex in rules){
let spriteID = parseInt(rules[tileIndex].spriteID)
tileIDs[spriteID] = tileIndex
this.spriteIDs[tileIndex] = spriteID
}
console.log('tile ids',tileIDs)
//Convert existing tiles to new IDs
for(let x in this.tiles){
for(let y in this.tiles[x]){
this.tiles[x][y] = tileIDs[this.tiles[x][y]]
}
}
console.log("tiles",this.tiles)
}
async LoadTileSheet(path){
this.tileSheetImage = await LoadImage(path)
this.tileSheetColumns = this.tileSheetImage.naturalWidth/this.tileSize
this.tileSheetRows = this.tileSheetImage.naturalHeight/this.tileSize
console.log(`Loaded tilesheet ${path}, columns=${this.tileSheetColumns} rows=${this.tileSheetRows}`)
}
getTileSheetPosById(id){
let x = id % this.tileSheetColumns
let y = Math.floor(id/this.tileSheetColumns)
return {x:x*this.tileSize,y:y*this.tileSize}
}
Draw(ctx){
ctx.clearRect(0,0,9999,9999)
for(let x in this.tiles){
for(let y in this.tiles[x]){
let tileID = this.tiles[x][y]
let spriteID = tileID
if(this.useSpriteIDs){
spriteID = this.spriteIDs[tileID]
}
let sheet = this.getTileSheetPosById(spriteID)
let worldX = parseInt(x)*this.tileSize*this.scale
let worldY = parseInt(y)*this.tileSize*this.scale
ctx.drawImage(this.tileSheetImage,sheet.x,sheet.y,this.tileSize,this.tileSize,worldX,worldY,this.tileSize*this.scale,this.tileSize*this.scale)
//ctx.fillText(spriteID,worldX,worldY+10,this.tileSize*this.scale)
}
}
}
DrawPossibilities(ctx,positionPossibilities){
for(let x in positionPossibilities){
for(let y in positionPossibilities[x]){
ctx.globalAlpha = 0.4;
let worldX = parseInt(x)*this.tileSize*this.scale
let worldY = parseInt(y)*this.tileSize*this.scale
let sum = 0
for(let tileIndex in positionPossibilities[x][y]){
if(positionPossibilities[x][y][tileIndex] === true){
sum++
let spriteID = tileIndex
if(this.useSpriteIDs){
spriteID = this.spriteIDs[tileIndex]
}
let sheet = this.getTileSheetPosById(spriteID)
ctx.drawImage(this.tileSheetImage,sheet.x,sheet.y,this.tileSize,this.tileSize,worldX,worldY,this.tileSize*this.scale,this.tileSize*this.scale)
}
}
ctx.globalAlpha = 1;
ctx.fillText(sum,worldX,worldY-this.tileSize)
}
}
ctx.globalAlpha = 1;
}
}