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spirv_common.hpp
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spirv_common.hpp
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/*
* Copyright 2015-2021 Arm Limited
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* At your option, you may choose to accept this material under either:
* 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
* 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
*/
#ifndef SPIRV_CROSS_COMMON_HPP
#define SPIRV_CROSS_COMMON_HPP
#ifndef SPV_ENABLE_UTILITY_CODE
#define SPV_ENABLE_UTILITY_CODE
#endif
#include "spirv.hpp"
#include "spirv_cross_containers.hpp"
#include "spirv_cross_error_handling.hpp"
#include <functional>
// A bit crude, but allows projects which embed SPIRV-Cross statically to
// effectively hide all the symbols from other projects.
// There is a case where we have:
// - Project A links against SPIRV-Cross statically.
// - Project A links against Project B statically.
// - Project B links against SPIRV-Cross statically (might be a different version).
// This leads to a conflict with extremely bizarre results.
// By overriding the namespace in one of the project builds, we can work around this.
// If SPIRV-Cross is embedded in dynamic libraries,
// prefer using -fvisibility=hidden on GCC/Clang instead.
#ifdef SPIRV_CROSS_NAMESPACE_OVERRIDE
#define SPIRV_CROSS_NAMESPACE SPIRV_CROSS_NAMESPACE_OVERRIDE
#else
#define SPIRV_CROSS_NAMESPACE spirv_cross
#endif
namespace SPIRV_CROSS_NAMESPACE
{
namespace inner
{
template <typename T>
void join_helper(StringStream<> &stream, T &&t)
{
stream << std::forward<T>(t);
}
template <typename T, typename... Ts>
void join_helper(StringStream<> &stream, T &&t, Ts &&... ts)
{
stream << std::forward<T>(t);
join_helper(stream, std::forward<Ts>(ts)...);
}
} // namespace inner
class Bitset
{
public:
Bitset() = default;
explicit inline Bitset(uint64_t lower_)
: lower(lower_)
{
}
inline bool get(uint32_t bit) const
{
if (bit < 64)
return (lower & (1ull << bit)) != 0;
else
return higher.count(bit) != 0;
}
inline void set(uint32_t bit)
{
if (bit < 64)
lower |= 1ull << bit;
else
higher.insert(bit);
}
inline void clear(uint32_t bit)
{
if (bit < 64)
lower &= ~(1ull << bit);
else
higher.erase(bit);
}
inline uint64_t get_lower() const
{
return lower;
}
inline void reset()
{
lower = 0;
higher.clear();
}
inline void merge_and(const Bitset &other)
{
lower &= other.lower;
std::unordered_set<uint32_t> tmp_set;
for (auto &v : higher)
if (other.higher.count(v) != 0)
tmp_set.insert(v);
higher = std::move(tmp_set);
}
inline void merge_or(const Bitset &other)
{
lower |= other.lower;
for (auto &v : other.higher)
higher.insert(v);
}
inline bool operator==(const Bitset &other) const
{
if (lower != other.lower)
return false;
if (higher.size() != other.higher.size())
return false;
for (auto &v : higher)
if (other.higher.count(v) == 0)
return false;
return true;
}
inline bool operator!=(const Bitset &other) const
{
return !(*this == other);
}
template <typename Op>
void for_each_bit(const Op &op) const
{
// TODO: Add ctz-based iteration.
for (uint32_t i = 0; i < 64; i++)
{
if (lower & (1ull << i))
op(i);
}
if (higher.empty())
return;
// Need to enforce an order here for reproducible results,
// but hitting this path should happen extremely rarely, so having this slow path is fine.
SmallVector<uint32_t> bits;
bits.reserve(higher.size());
for (auto &v : higher)
bits.push_back(v);
std::sort(std::begin(bits), std::end(bits));
for (auto &v : bits)
op(v);
}
inline bool empty() const
{
return lower == 0 && higher.empty();
}
private:
// The most common bits to set are all lower than 64,
// so optimize for this case. Bits spilling outside 64 go into a slower data structure.
// In almost all cases, higher data structure will not be used.
uint64_t lower = 0;
std::unordered_set<uint32_t> higher;
};
// Helper template to avoid lots of nasty string temporary munging.
template <typename... Ts>
std::string join(Ts &&... ts)
{
StringStream<> stream;
inner::join_helper(stream, std::forward<Ts>(ts)...);
return stream.str();
}
inline std::string merge(const SmallVector<std::string> &list, const char *between = ", ")
{
StringStream<> stream;
for (auto &elem : list)
{
stream << elem;
if (&elem != &list.back())
stream << between;
}
return stream.str();
}
// Make sure we don't accidentally call this with float or doubles with SFINAE.
// Have to use the radix-aware overload.
template <typename T, typename std::enable_if<!std::is_floating_point<T>::value, int>::type = 0>
inline std::string convert_to_string(const T &t)
{
return std::to_string(t);
}
static inline std::string convert_to_string(int32_t value)
{
// INT_MIN is ... special on some backends. If we use a decimal literal, and negate it, we
// could accidentally promote the literal to long first, then negate.
// To workaround it, emit int(0x80000000) instead.
if (value == (std::numeric_limits<int32_t>::min)())
return "int(0x80000000)";
else
return std::to_string(value);
}
static inline std::string convert_to_string(int64_t value, const std::string &int64_type, bool long_long_literal_suffix)
{
// INT64_MIN is ... special on some backends.
// If we use a decimal literal, and negate it, we might overflow the representable numbers.
// To workaround it, emit int(0x80000000) instead.
if (value == (std::numeric_limits<int64_t>::min)())
return join(int64_type, "(0x8000000000000000u", (long_long_literal_suffix ? "ll" : "l"), ")");
else
return std::to_string(value) + (long_long_literal_suffix ? "ll" : "l");
}
// Allow implementations to set a convenient standard precision
#ifndef SPIRV_CROSS_FLT_FMT
#define SPIRV_CROSS_FLT_FMT "%.32g"
#endif
// Disable sprintf and strcat warnings.
// We cannot rely on snprintf and family existing because, ..., MSVC.
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4996)
#endif
static inline void fixup_radix_point(char *str, char radix_point)
{
// Setting locales is a very risky business in multi-threaded program,
// so just fixup locales instead. We only need to care about the radix point.
if (radix_point != '.')
{
while (*str != '\0')
{
if (*str == radix_point)
*str = '.';
str++;
}
}
}
inline std::string convert_to_string(float t, char locale_radix_point)
{
// std::to_string for floating point values is broken.
// Fallback to something more sane.
char buf[64];
sprintf(buf, SPIRV_CROSS_FLT_FMT, t);
fixup_radix_point(buf, locale_radix_point);
// Ensure that the literal is float.
if (!strchr(buf, '.') && !strchr(buf, 'e'))
strcat(buf, ".0");
return buf;
}
inline std::string convert_to_string(double t, char locale_radix_point)
{
// std::to_string for floating point values is broken.
// Fallback to something more sane.
char buf[64];
sprintf(buf, SPIRV_CROSS_FLT_FMT, t);
fixup_radix_point(buf, locale_radix_point);
// Ensure that the literal is float.
if (!strchr(buf, '.') && !strchr(buf, 'e'))
strcat(buf, ".0");
return buf;
}
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning(pop)
#endif
class FloatFormatter
{
public:
virtual ~FloatFormatter() = default;
virtual std::string format_float(float value) = 0;
virtual std::string format_double(double value) = 0;
};
template <typename T>
struct ValueSaver
{
explicit ValueSaver(T ¤t_)
: current(current_)
, saved(current_)
{
}
void release()
{
current = saved;
}
~ValueSaver()
{
release();
}
T ¤t;
T saved;
};
struct Instruction
{
uint16_t op = 0;
uint16_t count = 0;
// If offset is 0 (not a valid offset into the instruction stream),
// we have an instruction stream which is embedded in the object.
uint32_t offset = 0;
uint32_t length = 0;
inline bool is_embedded() const
{
return offset == 0;
}
};
struct EmbeddedInstruction : Instruction
{
SmallVector<uint32_t> ops;
};
enum Types
{
TypeNone,
TypeType,
TypeVariable,
TypeConstant,
TypeFunction,
TypeFunctionPrototype,
TypeBlock,
TypeExtension,
TypeExpression,
TypeConstantOp,
TypeCombinedImageSampler,
TypeAccessChain,
TypeUndef,
TypeString,
TypeCount
};
template <Types type>
class TypedID;
template <>
class TypedID<TypeNone>
{
public:
TypedID() = default;
TypedID(uint32_t id_)
: id(id_)
{
}
template <Types U>
TypedID(const TypedID<U> &other)
{
*this = other;
}
template <Types U>
TypedID &operator=(const TypedID<U> &other)
{
id = uint32_t(other);
return *this;
}
// Implicit conversion to u32 is desired here.
// As long as we block implicit conversion between TypedID<A> and TypedID<B> we're good.
operator uint32_t() const
{
return id;
}
template <Types U>
operator TypedID<U>() const
{
return TypedID<U>(*this);
}
private:
uint32_t id = 0;
};
template <Types type>
class TypedID
{
public:
TypedID() = default;
TypedID(uint32_t id_)
: id(id_)
{
}
explicit TypedID(const TypedID<TypeNone> &other)
: id(uint32_t(other))
{
}
operator uint32_t() const
{
return id;
}
private:
uint32_t id = 0;
};
using VariableID = TypedID<TypeVariable>;
using TypeID = TypedID<TypeType>;
using ConstantID = TypedID<TypeConstant>;
using FunctionID = TypedID<TypeFunction>;
using BlockID = TypedID<TypeBlock>;
using ID = TypedID<TypeNone>;
// Helper for Variant interface.
struct IVariant
{
virtual ~IVariant() = default;
virtual IVariant *clone(ObjectPoolBase *pool) = 0;
ID self = 0;
protected:
IVariant() = default;
IVariant(const IVariant&) = default;
IVariant &operator=(const IVariant&) = default;
};
#define SPIRV_CROSS_DECLARE_CLONE(T) \
IVariant *clone(ObjectPoolBase *pool) override \
{ \
return static_cast<ObjectPool<T> *>(pool)->allocate(*this); \
}
struct SPIRUndef : IVariant
{
enum
{
type = TypeUndef
};
explicit SPIRUndef(TypeID basetype_)
: basetype(basetype_)
{
}
TypeID basetype;
SPIRV_CROSS_DECLARE_CLONE(SPIRUndef)
};
struct SPIRString : IVariant
{
enum
{
type = TypeString
};
explicit SPIRString(std::string str_)
: str(std::move(str_))
{
}
std::string str;
SPIRV_CROSS_DECLARE_CLONE(SPIRString)
};
// This type is only used by backends which need to access the combined image and sampler IDs separately after
// the OpSampledImage opcode.
struct SPIRCombinedImageSampler : IVariant
{
enum
{
type = TypeCombinedImageSampler
};
SPIRCombinedImageSampler(TypeID type_, VariableID image_, VariableID sampler_)
: combined_type(type_)
, image(image_)
, sampler(sampler_)
{
}
TypeID combined_type;
VariableID image;
VariableID sampler;
SPIRV_CROSS_DECLARE_CLONE(SPIRCombinedImageSampler)
};
struct SPIRConstantOp : IVariant
{
enum
{
type = TypeConstantOp
};
SPIRConstantOp(TypeID result_type, spv::Op op, const uint32_t *args, uint32_t length)
: opcode(op)
, basetype(result_type)
{
arguments.reserve(length);
for (uint32_t i = 0; i < length; i++)
arguments.push_back(args[i]);
}
spv::Op opcode;
SmallVector<uint32_t> arguments;
TypeID basetype;
SPIRV_CROSS_DECLARE_CLONE(SPIRConstantOp)
};
struct SPIRType : IVariant
{
enum
{
type = TypeType
};
spv::Op op = spv::Op::OpNop;
explicit SPIRType(spv::Op op_) : op(op_) {}
enum BaseType
{
Unknown,
Void,
Boolean,
SByte,
UByte,
Short,
UShort,
Int,
UInt,
Int64,
UInt64,
AtomicCounter,
Half,
Float,
Double,
Struct,
Image,
SampledImage,
Sampler,
AccelerationStructure,
RayQuery,
// Keep internal types at the end.
ControlPointArray,
Interpolant,
Char,
// MSL specific type, that is used by 'object'(analog of 'task' from glsl) shader.
MeshGridProperties
};
// Scalar/vector/matrix support.
BaseType basetype = Unknown;
uint32_t width = 0;
uint32_t vecsize = 1;
uint32_t columns = 1;
// Arrays, support array of arrays by having a vector of array sizes.
SmallVector<uint32_t> array;
// Array elements can be either specialization constants or specialization ops.
// This array determines how to interpret the array size.
// If an element is true, the element is a literal,
// otherwise, it's an expression, which must be resolved on demand.
// The actual size is not really known until runtime.
SmallVector<bool> array_size_literal;
// Pointers
// Keep track of how many pointer layers we have.
uint32_t pointer_depth = 0;
bool pointer = false;
bool forward_pointer = false;
spv::StorageClass storage = spv::StorageClassGeneric;
SmallVector<TypeID> member_types;
// If member order has been rewritten to handle certain scenarios with Offset,
// allow codegen to rewrite the index.
SmallVector<uint32_t> member_type_index_redirection;
struct ImageType
{
TypeID type;
spv::Dim dim;
bool depth;
bool arrayed;
bool ms;
uint32_t sampled;
spv::ImageFormat format;
spv::AccessQualifier access;
} image = {};
// Structs can be declared multiple times if they are used as part of interface blocks.
// We want to detect this so that we only emit the struct definition once.
// Since we cannot rely on OpName to be equal, we need to figure out aliases.
TypeID type_alias = 0;
// Denotes the type which this type is based on.
// Allows the backend to traverse how a complex type is built up during access chains.
TypeID parent_type = 0;
// Used in backends to avoid emitting members with conflicting names.
std::unordered_set<std::string> member_name_cache;
SPIRV_CROSS_DECLARE_CLONE(SPIRType)
};
struct SPIRExtension : IVariant
{
enum
{
type = TypeExtension
};
enum Extension
{
Unsupported,
GLSL,
SPV_debug_info,
SPV_AMD_shader_ballot,
SPV_AMD_shader_explicit_vertex_parameter,
SPV_AMD_shader_trinary_minmax,
SPV_AMD_gcn_shader,
NonSemanticDebugPrintf,
NonSemanticShaderDebugInfo,
NonSemanticGeneric
};
explicit SPIRExtension(Extension ext_)
: ext(ext_)
{
}
Extension ext;
SPIRV_CROSS_DECLARE_CLONE(SPIRExtension)
};
// SPIREntryPoint is not a variant since its IDs are used to decorate OpFunction,
// so in order to avoid conflicts, we can't stick them in the ids array.
struct SPIREntryPoint
{
SPIREntryPoint(FunctionID self_, spv::ExecutionModel execution_model, const std::string &entry_name)
: self(self_)
, name(entry_name)
, orig_name(entry_name)
, model(execution_model)
{
}
SPIREntryPoint() = default;
FunctionID self = 0;
std::string name;
std::string orig_name;
SmallVector<VariableID> interface_variables;
Bitset flags;
struct WorkgroupSize
{
uint32_t x = 0, y = 0, z = 0;
uint32_t id_x = 0, id_y = 0, id_z = 0;
uint32_t constant = 0; // Workgroup size can be expressed as a constant/spec-constant instead.
} workgroup_size;
uint32_t invocations = 0;
uint32_t output_vertices = 0;
uint32_t output_primitives = 0;
spv::ExecutionModel model = spv::ExecutionModelMax;
bool geometry_passthrough = false;
};
struct SPIRExpression : IVariant
{
enum
{
type = TypeExpression
};
// Only created by the backend target to avoid creating tons of temporaries.
SPIRExpression(std::string expr, TypeID expression_type_, bool immutable_)
: expression(std::move(expr))
, expression_type(expression_type_)
, immutable(immutable_)
{
}
// If non-zero, prepend expression with to_expression(base_expression).
// Used in amortizing multiple calls to to_expression()
// where in certain cases that would quickly force a temporary when not needed.
ID base_expression = 0;
std::string expression;
TypeID expression_type = 0;
// If this expression is a forwarded load,
// allow us to reference the original variable.
ID loaded_from = 0;
// If this expression will never change, we can avoid lots of temporaries
// in high level source.
// An expression being immutable can be speculative,
// it is assumed that this is true almost always.
bool immutable = false;
// Before use, this expression must be transposed.
// This is needed for targets which don't support row_major layouts.
bool need_transpose = false;
// Whether or not this is an access chain expression.
bool access_chain = false;
// Whether or not gl_MeshVerticesEXT[].gl_Position (as a whole or .y) is referenced
bool access_meshlet_position_y = false;
// A list of expressions which this expression depends on.
SmallVector<ID> expression_dependencies;
// By reading this expression, we implicitly read these expressions as well.
// Used by access chain Store and Load since we read multiple expressions in this case.
SmallVector<ID> implied_read_expressions;
// The expression was emitted at a certain scope. Lets us track when an expression read means multiple reads.
uint32_t emitted_loop_level = 0;
SPIRV_CROSS_DECLARE_CLONE(SPIRExpression)
};
struct SPIRFunctionPrototype : IVariant
{
enum
{
type = TypeFunctionPrototype
};
explicit SPIRFunctionPrototype(TypeID return_type_)
: return_type(return_type_)
{
}
TypeID return_type;
SmallVector<uint32_t> parameter_types;
SPIRV_CROSS_DECLARE_CLONE(SPIRFunctionPrototype)
};
struct SPIRBlock : IVariant
{
enum
{
type = TypeBlock
};
enum Terminator
{
Unknown,
Direct, // Emit next block directly without a particular condition.
Select, // Block ends with an if/else block.
MultiSelect, // Block ends with switch statement.
Return, // Block ends with return.
Unreachable, // Noop
Kill, // Discard
IgnoreIntersection, // Ray Tracing
TerminateRay, // Ray Tracing
EmitMeshTasks // Mesh shaders
};
enum Merge
{
MergeNone,
MergeLoop,
MergeSelection
};
enum Hints
{
HintNone,
HintUnroll,
HintDontUnroll,
HintFlatten,
HintDontFlatten
};
enum Method
{
MergeToSelectForLoop,
MergeToDirectForLoop,
MergeToSelectContinueForLoop
};
enum ContinueBlockType
{
ContinueNone,
// Continue block is branchless and has at least one instruction.
ForLoop,
// Noop continue block.
WhileLoop,
// Continue block is conditional.
DoWhileLoop,
// Highly unlikely that anything will use this,
// since it is really awkward/impossible to express in GLSL.
ComplexLoop
};
enum : uint32_t
{
NoDominator = 0xffffffffu
};
Terminator terminator = Unknown;
Merge merge = MergeNone;
Hints hint = HintNone;
BlockID next_block = 0;
BlockID merge_block = 0;
BlockID continue_block = 0;
ID return_value = 0; // If 0, return nothing (void).
ID condition = 0;
BlockID true_block = 0;
BlockID false_block = 0;
BlockID default_block = 0;
// If terminator is EmitMeshTasksEXT.
struct
{
ID groups[3];
ID payload;
} mesh = {};
SmallVector<Instruction> ops;
struct Phi
{
ID local_variable; // flush local variable ...
BlockID parent; // If we're in from_block and want to branch into this block ...
VariableID function_variable; // to this function-global "phi" variable first.
};
// Before entering this block flush out local variables to magical "phi" variables.
SmallVector<Phi> phi_variables;
// Declare these temporaries before beginning the block.
// Used for handling complex continue blocks which have side effects.
SmallVector<std::pair<TypeID, ID>> declare_temporary;
// Declare these temporaries, but only conditionally if this block turns out to be
// a complex loop header.
SmallVector<std::pair<TypeID, ID>> potential_declare_temporary;
struct Case
{
uint64_t value;
BlockID block;
};
SmallVector<Case> cases_32bit;
SmallVector<Case> cases_64bit;
// If we have tried to optimize code for this block but failed,
// keep track of this.
bool disable_block_optimization = false;
// If the continue block is complex, fallback to "dumb" for loops.
bool complex_continue = false;
// Do we need a ladder variable to defer breaking out of a loop construct after a switch block?
bool need_ladder_break = false;
// If marked, we have explicitly handled Phi from this block, so skip any flushes related to that on a branch.
// Used to handle an edge case with switch and case-label fallthrough where fall-through writes to Phi.
BlockID ignore_phi_from_block = 0;
// The dominating block which this block might be within.
// Used in continue; blocks to determine if we really need to write continue.
BlockID loop_dominator = 0;
// All access to these variables are dominated by this block,
// so before branching anywhere we need to make sure that we declare these variables.
SmallVector<VariableID> dominated_variables;
// These are variables which should be declared in a for loop header, if we
// fail to use a classic for-loop,
// we remove these variables, and fall back to regular variables outside the loop.
SmallVector<VariableID> loop_variables;
// Some expressions are control-flow dependent, i.e. any instruction which relies on derivatives or
// sub-group-like operations.
// Make sure that we only use these expressions in the original block.
SmallVector<ID> invalidate_expressions;
SPIRV_CROSS_DECLARE_CLONE(SPIRBlock)
};
struct SPIRFunction : IVariant
{
enum
{
type = TypeFunction
};
SPIRFunction(TypeID return_type_, TypeID function_type_)
: return_type(return_type_)
, function_type(function_type_)
{
}
struct Parameter
{
TypeID type;
ID id;
uint32_t read_count;
uint32_t write_count;
// Set to true if this parameter aliases a global variable,
// used mostly in Metal where global variables
// have to be passed down to functions as regular arguments.
// However, for this kind of variable, we should not care about
// read and write counts as access to the function arguments
// is not local to the function in question.
bool alias_global_variable;
};
// When calling a function, and we're remapping separate image samplers,
// resolve these arguments into combined image samplers and pass them
// as additional arguments in this order.
// It gets more complicated as functions can pull in their own globals
// and combine them with parameters,
// so we need to distinguish if something is local parameter index
// or a global ID.
struct CombinedImageSamplerParameter
{
VariableID id;
VariableID image_id;
VariableID sampler_id;
bool global_image;
bool global_sampler;
bool depth;
};
TypeID return_type;
TypeID function_type;
SmallVector<Parameter> arguments;
// Can be used by backends to add magic arguments.
// Currently used by combined image/sampler implementation.
SmallVector<Parameter> shadow_arguments;
SmallVector<VariableID> local_variables;
BlockID entry_block = 0;
SmallVector<BlockID> blocks;
SmallVector<CombinedImageSamplerParameter> combined_parameters;
struct EntryLine
{
uint32_t file_id = 0;
uint32_t line_literal = 0;
};
EntryLine entry_line;
void add_local_variable(VariableID id)
{
local_variables.push_back(id);
}