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I have a confusion about dEQP-VK.image.load_store.without_any_format.buffer.r32g32b32_sfloat test
this case use SingleComponentFormat r32 as dstFormat in preparseDescriptors func, preparseDescriptors
and only use imageStore once in shader, shader
but the reference format is rgb32_sfloat
the expectation may seem unreasonable ?
The text was updated successfully, but these errors were encountered:
I have a confusion about dEQP-VK.image.load_store.without_any_format.buffer.r32g32b32_sfloat test
this case use SingleComponentFormat r32 as dstFormat in preparseDescriptors func,
preparseDescriptors
and only use imageStore once in shader,
shader
but the reference format is rgb32_sfloat
the expectation may seem unreasonable ?
The text was updated successfully, but these errors were encountered: