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index.js
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const cells = document.querySelectorAll(".cell");
const statusText = document.querySelector("#statusText");
const restartBtn = document.querySelector("#restartBtn");
const winConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
let options = ["","","","","","","","",""];
let currentPlayer = "X";
let running = false;
initializeGame();
function initializeGame(){
cells.forEach(cell => cell.addEventListener("click", cellClicked));
restartBtn.addEventListener("click", restartGame);
statusText.textContent = `${currentPlayer}'s turn`;
running = true;
}
function cellClicked() {
const cellIndex = this.getAttribute("cellIndex");
if(options[cellIndex] != "" || !running) {
return;
}
updateCell(this, cellIndex);
checkWinner();
}
function updateCell(cell, index) {
options[index] = currentPlayer;
cell.textContent = currentPlayer;
};
function changePlayer() {
currentPlayer = (currentPlayer == "X") ? "O" : "X";
statusText.textContent = `${currentPlayer}'s turn`;
}
function checkWinner(){
let roundWon = false;
for(let i = 0; i < winConditions.length; i++) {
const condition = winConditions[i];
const cellA = options[condition[0]];
const cellB = options[condition[1]];
const cellC = options[condition[2]];
if(cellA == "" || cellB == "" || cellC == ""){
continue;
}
if(cellA == cellB && cellB == cellC){
roundWon = true;
break;
}
}
if(roundWon){
statusText.textContent = `${currentPlayer} wins!`
running = false;
} else if (!options.includes("")){
statusText.textContent = `Draw!`
running = false;
} else {
changePlayer();
}
}
function restartGame() {
currentPlayer = 'X';
options = ["","","","","","","","",""];
statusText.textContent = `${currentPlayer}'s turn`;
cells.forEach(cell => cell.textContent = "");
running = true;
}