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I changed Mirror.cs:218 from
if(!descriptor.Equals(m_PreviousDescriptor))
to
if(!descriptor.Equals(m_PreviousDescriptor) || m_RenderTexture == null)
Not sure if ideal but works for me.
The text was updated successfully, but these errors were encountered:
cLick1338
changed the title
Disabling and reenabling a Mirror GameObject does not recreate RenderTexture if camera unchanged
Disabling and reenabling a Mirror GameObject does not recreate RenderTexture if camera descriptor unchanged
May 1, 2020
I changed Mirror.cs:218 from
if(!descriptor.Equals(m_PreviousDescriptor))
to
if(!descriptor.Equals(m_PreviousDescriptor) || m_RenderTexture == null)
Not sure if ideal but works for me.
The text was updated successfully, but these errors were encountered: