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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RigidBody2D",
"class": "Ball",
"language": "GDScript",
"path": "res://script/actor/ball.gd"
}, {
"base": "Node",
"class": "PowerCarousel",
"language": "GDScript",
"path": "res://script/power_carousel.gd"
}, {
"base": "Node",
"class": "SceneBase",
"language": "GDScript",
"path": "res://script/scene_base.gd"
}, {
"base": "StaticBody2D",
"class": "Stage",
"language": "GDScript",
"path": "res://script/stage_base.gd"
}, {
"base": "Control",
"class": "UIMenu",
"language": "GDScript",
"path": "res://script/ui/ui_menu.gd"
}, {
"base": "NinePatchRect",
"class": "UIMenuItem",
"language": "GDScript",
"path": "res://script/ui/ui_menu_item.gd"
}, {
"base": "Control",
"class": "UISlot",
"language": "GDScript",
"path": "res://script/ui/ui_slot_base.gd"
} ]
_global_script_class_icons={
"Ball": "",
"PowerCarousel": "",
"SceneBase": "",
"Stage": "",
"UIMenu": "",
"UIMenuItem": "",
"UISlot": ""
}
[application]
config/name="I8I"
run/main_scene="res://scene/menu.tscn"
boot_splash/show_image=false
boot_splash/bg_color=Color( 0.00392157, 0.156863, 0.141176, 1 )
config/icon="res://icon.png"
[autoload]
Utils="*res://script/utils.gd"
Global="*res://script/global.gd"
[display]
window/size/width=128
window/size/height=128
window/size/test_width=512
window/size/test_height=512
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[gui]
common/drop_mouse_on_gui_input_disabled=true
theme/custom_font="res://font/712.tres"
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
klapstos={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Common"
2d_physics/layer_2="Table"
2d_physics/layer_3="Ball"
2d_physics/layer_4="Hole"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/directional_shadow/size=256
quality/directional_shadow/size.mobile=256
quality/shadow_atlas/size=256
quality/shadow_atlas/size.mobile=256
quality/shadow_atlas/cubemap_size=64
quality/shadow_atlas/quadrant_0_subdiv=0
quality/shadow_atlas/quadrant_1_subdiv=0
quality/shadow_atlas/quadrant_2_subdiv=0
quality/shadow_atlas/quadrant_3_subdiv=0
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/reflections/irradiance_max_size=32
quality/depth_prepass/enable=false
quality/filters/anisotropic_filter_level=1
quality/spatial_partitioning/use_bvh=false
quality/lightmapping/use_bicubic_sampling=false
environment/default_clear_color=Color( 0.988235, 0.870588, 0.917647, 1 )
quality/reflections/atlas_size=0
quality/reflections/atlas_subdiv=0
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"
quality/subsurface_scattering/weight_samples=false