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smitegods.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>SMITE God Overview</title>
<link rel="stylesheet" href="smitegods.css?20211120235225" />
</head>
<body>
<aside id="relatedpages">See also: <a href="god-skins.html">SMITE God Skins</a><a href="god-skin-themes.html">SMITE Skin Themes</a><a href="godstats.html">SMITE God Stats</a> | <a href="https://www.nexus.gg/kissaki">Support this website by buying SMITE in-game items through referral store</a></aside>
<h1>SMITE God Overview</h1>
<div id="about" class="data-block">
<h2>About</h2>
<p>This is an interactive overview of SMITE®s gods with their associated pantheon and role. This is especially useful for the weekly quests, which may focus on a specific pantheon or role.</p>
<aside>Updating this table is trivial (e.g. automated), especially compared to traditional, manually created image files. So expect this to stay up to date, or give me a quick heads-up.</aside>
</div>
<div id="legend" class="data-block">
<h2>Legend</h2>
Free Rotation: <span id="legend_freerotation">FR</span>
</div>
<form id="filters" class="data-block">
<h2>Filters</h2>
<fieldset>
<div class="filter">
<label for="filter-god">God Filter:</label>
<input id="filter-god" type="text">
<input id="filter-god-clear" type="button" value="⌧">
</div>
<div class="filter">
<label for="filter-pantheon">Pantheon Filter:</label>
<ul>
<li>
<label id="filter-pantheon-option-arthurian" class="filter-pantheon-option">
<input id="filter-pantheon-cb-arthurian" class="filter-pantheon-cb" type="checkbox" checked>
Arthurian
</label>
</li>
<li>
<label id="filter-pantheon-option-babylonian" class="filter-pantheon-option">
<input id="filter-pantheon-cb-babylonian" class="filter-pantheon-cb" type="checkbox" checked>
Babylonian
</label>
</li>
<li>
<label id="filter-pantheon-option-celtic" class="filter-pantheon-option">
<input id="filter-pantheon-cb-celtic" class="filter-pantheon-cb" type="checkbox" checked>
Celtic
</label>
</li>
<li>
<label id="filter-pantheon-option-chinese" class="filter-pantheon-option">
<input id="filter-pantheon-cb-chinese" class="filter-pantheon-cb" type="checkbox" checked>
Chinese
</label>
</li>
<li>
<label id="filter-pantheon-option-egyptian" class="filter-pantheon-option">
<input id="filter-pantheon-cb-egyptian" class="filter-pantheon-cb" type="checkbox" checked>
Egyptian
</label>
</li>
<li>
<label id="filter-pantheon-option-greatoldones" class="filter-pantheon-option">
<input id="filter-pantheon-cb-greatoldones" class="filter-pantheon-cb" type="checkbox" checked>
Great Old Ones
</label>
</li>
<li>
<label id="filter-pantheon-option-greek" class="filter-pantheon-option">
<input id="filter-pantheon-cb-greek" class="filter-pantheon-cb" type="checkbox" checked>
Greek
</label>
</li>
<li>
<label id="filter-pantheon-option-hindu" class="filter-pantheon-option">
<input id="filter-pantheon-cb-hindu" class="filter-pantheon-cb" type="checkbox" checked>
Hindu
</label>
</li>
<li>
<label id="filter-pantheon-option-japanese" class="filter-pantheon-option">
<input id="filter-pantheon-cb-japanese" class="filter-pantheon-cb" type="checkbox" checked>
Japanese
</label>
</li>
<li>
<label id="filter-pantheon-option-maya" class="filter-pantheon-option">
<input id="filter-pantheon-cb-maya" class="filter-pantheon-cb" type="checkbox" checked>
Maya
</label>
</li>
<li>
<label id="filter-pantheon-option-norse" class="filter-pantheon-option">
<input id="filter-pantheon-cb-norse" class="filter-pantheon-cb" type="checkbox" checked>
Norse
</label>
</li>
<li>
<label id="filter-pantheon-option-polynesian" class="filter-pantheon-option">
<input id="filter-pantheon-cb-polynesian" class="filter-pantheon-cb" type="checkbox" checked>
Polynesian
</label>
</li>
<li>
<label id="filter-pantheon-option-roman" class="filter-pantheon-option">
<input id="filter-pantheon-cb-roman" class="filter-pantheon-cb" type="checkbox" checked>
Roman
</label>
</li>
<li>
<label id="filter-pantheon-option-slavic" class="filter-pantheon-option">
<input id="filter-pantheon-cb-slavic" class="filter-pantheon-cb" type="checkbox" checked>
Slavic
</label>
</li>
<li>
<label id="filter-pantheon-option-voodoo" class="filter-pantheon-option">
<input id="filter-pantheon-cb-voodoo" class="filter-pantheon-cb" type="checkbox" checked>
Voodoo
</label>
</li>
<li>
<label id="filter-pantheon-option-yoruba" class="filter-pantheon-option">
<input id="filter-pantheon-cb-yoruba" class="filter-pantheon-cb" type="checkbox" checked>
Yoruba
</label>
</li>
</ul>
<input id="filter-pantheon-clear" type="button" value="All">
<input id="filter-pantheon-none" type="button" value="None">
<input id="filter-pantheon-invert" type="button" value="Invert">
<input id="filter-pantheon-random" type="button" value="Random">
</div>
<div class="filter">
<label>Role Filter:</label>
<ul>
<li>
<label id="filter-role-option-assassin" class="filter-role-option">
<input id="filter-role-cb-assassin" class="filter-role-cb" type="checkbox" checked>
Assassin
</label>
</li>
<li>
<label id="filter-role-option-guardian" class="filter-role-option">
<input id="filter-role-cb-guardian" class="filter-role-cb" type="checkbox" checked>
Guardian
</label>
</li>
<li>
<label id="filter-role-option-hunter" class="filter-role-option">
<input id="filter-role-cb-hunter" class="filter-role-cb" type="checkbox" checked>
Hunter
</label>
</li>
<li>
<label id="filter-role-option-mage" class="filter-role-option">
<input id="filter-role-cb-mage" class="filter-role-cb" type="checkbox" checked>
Mage
</label>
</li>
<li>
<label id="filter-role-option-warrior" class="filter-role-option">
<input id="filter-role-cb-warrior" class="filter-role-cb" type="checkbox" checked>
Warrior
</label>
</li>
</ul>
<input id="filter-role-clear" type="button" value="All">
<input id="filter-role-none" type="button" value="None">
<input id="filter-role-invert" type="button" value="Invert">
<input id="filter-role-random" type="button" value="Random">
</div>
</fieldset>
</form>
<div style="clear:both">
</div>
<h2>God Grid</h2>
<table id="smitegodstable">
<thead>
<tr>
<th></th>
<th id="role-column-assassin">
<i class="icon-role icon icon-assassin"></i>Assassin
</th>
<th id="role-column-guardian">
<i class="icon-role icon icon-guardian"></i>Guardian
</th>
<th id="role-column-hunter">
<i class="icon-role icon icon-hunter"></i>Hunter
</th>
<th id="role-column-mage">
<i class="icon-role icon icon-mage"></i>Mage
</th>
<th id="role-column-warrior">
<i class="icon-role icon icon-warrior"></i>Warrior
</th>
</tr>
</thead>
<tbody>
<tr id="pantheon-row-arthurian">
<th>
Arthurian<br>
<i class="icon-pantheon icon icon-arthurian"></i>
</th>
<td>
<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-640px, -128px) scale(0.5);">
</picture>
<div class="godname">Lancelot</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Lancelot</h2>
<div class="role-pantheon">Arthurian Assassin</div>
<div class="pros">Pros: High Mobility</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/piercing-thrust.jpg" alt="" />Piercing Thrust</summary>
<div class="ability-description">
<div class="description-primary">Lancelot does a quick dash and thrust forwards with his lance. He deals damage to enemies in his path and those hit by the extending lance. If he hits an enemy he may dash again within 3s.!</div>
<hr>
<div>Cost: 50/55/60/65/70</div>
<div>Cooldown: 10s</div>
<div>Ability Type:Dash, Damage</div>
<div>Range:20</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/skilled-strikes.jpg" alt="" />Skilled Strikes</summary>
<div class="ability-description">
<div class="description-primary">Lancelot slams his shield into enemies in a small area in front of him, dealing damage and knocking them back. He follows up this attack with a sweep of his lance dealing damage again and bonus damage to enemies that are further away.!</div>
<hr>
<div>Cost: 60/65/70/75/80</div>
<div>Cooldown: 14s</div>
<div>Ability Type:Cone, Knockback, Damage</div>
<div>Range:15/25</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/mount-up.jpg" alt="" />Mount up</summary>
<div class="ability-description">
<div class="description-primary">Lancelot mounts onto his trusty steed charging forwards with increased movement speed. While on his horse Lancelot gains a Health Shield that builds over time and his abilities change.
Lancelot can cancel this ability to dismount normally which will not trigger a Cooldown. If Lancelot's Health Shield is depleted, he is forced off his horse.
While Mounted, Lancelot is immune to CC effects except Stuns and Time Dilation.!</div>
<hr>
<div>Cost: 50</div>
<div>Cooldown: 14s</div>
<div>Ability Type:Buff</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/the-grand-joust.jpg" alt="" />The Grand Joust</summary>
<div class="ability-description">
<div class="description-primary">Lancelot mounts and rears up his horse as a large jousting list is created, crippling enemies in the area. Lancelot charges ahead, dealing damage to all enemies hit and refreshing his mounted Health Shield.!</div>
<hr>
<div>Cost: 80/85/90/95/100</div>
<div>Cooldown: 90s</div>
<div>Ability Type:Line, Cripple, Damage</div>
<div>Range:80</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/camelots-quest.jpg" alt="" />Camelot's Quest</summary>
<div class="ability-description">
<div class="description-primary">Lancelot receives 1 Stack for a god kill/assist and 1 Stack for every 5 minion kills (max. 40 Stacks).
While Mounted, each stack provides increased Movement Speed.
While Unmounted, each stack provides reduced basic attack damage received from directly in front.!</div>
<hr>
<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
</div>
</details>
</div>
</div>
</div>
</div>
</li>
</ul>
</td>
<td>
<ul>
</ul>
</td>
<td>
<ul>
</ul>
</td>
<td>
<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-1088px, -128px) scale(0.5);">
</picture>
<div class="godname">Merlin</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Merlin</h2>
<div class="role-pantheon">Arthurian Mage</div>
<div class="pros">Pros: High Area Damage</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/eclipse.jpg" alt="" />Eclipse (Radiate/Frostbolt)</summary>
<div class="ability-description">
<div class="description-primary">Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

(Change stance to Fire/Ice for more information)!</div>
<hr>
<div>Cost: 60</div>
<div>Cooldown: 14s</div>
<div>Ability Type:Circle, Damage</div>
<div>Range/Radius:60/15,35</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/vortex.jpg" alt="" />Vortex (Dragonfire/Blizzard)</summary>
<div class="ability-description">
<div class="description-primary">Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

(Change stance to Fire/Ice for more information)!</div>
<hr>
<div>Cost: 60/65/70/75/80</div>
<div>Cooldown: 16/15/14/13/12s</div>
<div>Ability Type:Circle, Knockup, Damage</div>
<div>Range/Radius:60/20</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/flicker.jpg" alt="" />Flicker</summary>
<div class="ability-description">
<div class="description-primary">Merlin quickly teleports a short distance in front of him.!</div>
<hr>
<div>Cost: 70</div>
<div>Cooldown: 24/23/22/21/20s</div>
<div>Ability Type:Teleport</div>
<div>Range:30</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/elemental-mastery.jpg" alt="" />Elemental Mastery</summary>
<div class="ability-description">
<div class="description-primary">Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. 

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.!</div>
<hr>
<div>Cost: 40/50/60/70/80</div>
<div>Cooldown: 30/27.5/25/22.5/20s</div>
<div>Ability Type:Circle, Crowd Control, Damage</div>
<div>Radius:25</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/overload.jpg" alt="" />Overload</summary>
<div class="ability-description">
<div class="description-primary">Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.!</div>
<hr>
<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Ranged Basic, Damage</div>
<div>Range:55</div>
</div>
</details>
</div>
</div>
</div>
</div>
</li>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-1152px, -128px) scale(0.5);">
</picture>
<div class="godname">Morgan Le Fay</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Morgan Le Fay</h2>
<div class="role-pantheon">Arthurian Mage</div>
<div class="pros">Pros: High Area Damage</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/sigil-mastery.jpg" alt="" />Sigil Mastery</summary>
<div class="ability-description">
<div class="description-primary">Morgan Le Fay summons a crashing magical sword, imbued by a sigil of her choice which is briefly carved into the ground. Enemy gods hit are Marked while the Sigil causes secondary effects.

Mark of Mind, fearing enemies from the center of the Sigil.
Mark of Body, creating a slowing field.
Mark of Soul, spawning a decoy that attacks enemy gods hit for 4s.!</div>
<hr>
<div>Cost: 50/55/60/65/70</div>
<div>Cooldown: 11s</div>
<div>Ability Type:Circle, Crowd Control, Damage</div>
<div>Range/Radius:55/20</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/dragonflight.jpg" alt="" />Dragonflight</summary>
<div class="ability-description">
<div class="description-primary">Morgan Le Fay summons a dragon apparition which bursts from the ground in front of her, dealing damage and knocking up enemies hit.

The dragon then flies forward, dealing damage again and knocking back enemies.

Applies Mark of Spirit to enemy gods hit.!</div>
<hr>
<div>Cost: 70/75/80/85/90</div>
<div>Cooldown: 14/13.5/13/12.5/12s</div>
<div>Ability Type:Area, Crowd Control, Damage</div>
<div>Range:60</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/shroud-of-wildfire.jpg" alt="" />Shroud of Wildfire</summary>
<div class="ability-description">
<div class="description-primary">Morgan Le Fay dons and sends out a cloak of wildfire, damaging enemies and stopping on enemy gods. On expiring the wildfire explodes, leaving a 4s debuff on enemies that continues to deal damage. While the debuff persists, enemies that use a movement ability combust, taking damage again. Morgan Le Fay gains Movement speed for using this ability and can extend the debuff on enemies with continued basic attacks. Applies Mark of Matter to enemy gods hit.!</div>
<hr>
<div>Cost: 60</div>
<div>Cooldown: 13s</div>
<div>Ability Type:Line, Debuff, Damage</div>
<div>Range/Radius:60/12</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/consuming-power.jpg" alt="" />Consuming Power</summary>
<div class="ability-description">
<div class="description-primary">Morgan Le Fay rises into the air, consuming the Marks on enemies in front of her, dealing damage and empowering her next strikes.

For a short duration after Morgan Le fay can fire out 3 devastating strikes of dark energy, dealing damage and providing a Missing Health Heal per enemy god hit.
Initial Marks consumed increase the width of the energy projectiles. Subsequent heals per projectile is reduced by 50%.!</div>
<hr>
<div>Cost: 80/85/90/95/100</div>
<div>Cooldown: 90s</div>
<div>Ability Type:Area, Heal, Damage</div>
<div>Range:70/100</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/empowered-blade.jpg" alt="" />Empowered Blade</summary>
<div class="ability-description">
<div class="description-primary">Morgan Le Fay's abilities Mark enemy gods also activating the shared Symbol on her sword providing Magical Power. Once her sword has gained all 5 Symbols, Morgan Le Fay becomes empowered, gaining double the Magical Power buff and reducing the cooldown of Consuming Power by 10s before the Symbols are all drained.!</div>
<hr>
<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
</div>
</details>
</div>
</div>
</div>
</div>
</li>
</ul>
</td>
<td>
<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-384px, -128px) scale(0.5);">
</picture>
<div class="godname">King Arthur</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>King Arthur</h2>
<div class="role-pantheon">Arthurian Warrior</div>
<div class="pros">Pros: High Area Damage, High Crowd Control</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/overhead-slash.jpg" alt="" />Overhead Slash (Hamstring)</summary>
<div class="ability-description">
<div class="description-primary">Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack. Combo: King Arthur swipes low, crippling and damaging enemies that are struck.!</div>
<hr>
<div>Cost: 35/40/45/50/55</div>
<div>Cooldown: 16/15.5/15/14.5/14s</div>
<div>Ability Type:Line, Damage</div>
<div>Range:70</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/battle-stomp.jpg" alt="" />Battle Stomp (Uppercut)</summary>
<div class="ability-description">
<div class="description-primary">Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed. Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.!</div>
<hr>
<div>Cost: 40/45/50/55/60</div>
<div>Cooldown: 12s</div>
<div>Ability Type:Circle, Slow, Damage</div>
<div>Radius:20</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/twin-cleave.jpg" alt="" />Twin Cleave (Bladestorm)</summary>
<div class="ability-description">
<div class="description-primary">Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced. Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.!</div>
<hr>
<div>Cost: 40/45/50/55/60</div>
<div>Cooldown: 16s</div>
<div>Ability Type:Dash, Debuff, Damage</div>
<div>Range/Radius:30/10</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/sundering-strike.jpg" alt="" />Sundering Strike (Excalibur's Wrath)</summary>
<div class="ability-description">
<div class="description-primary">35 Energy: King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s. 80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.!</div>
<hr>
<div>Cost: 35 (80) Energy & 40 Mana</div>
<div>Cooldown: 20</div>
<div>Ability Type:Line, Stun, Damage</div>
<div>Range:45</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/steadfast.jpg" alt="" />Steadfast</summary>
<div class="ability-description">
<div class="description-primary">Each ability that damages a god results in a stack of Steadfast, reducing damage taken, and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed does not benefit his Basic Attacks, and instead increases his energy gain.!</div>
<hr>
<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
</div>
</details>
</div>
</div>
</div>
</div>
</li>
</ul>
</td>
</tr>
<tr id="pantheon-row-babylonian">
<th>
Babylonian<br>
<i class="icon-pantheon icon icon-babylonian"></i>
</th>
<td>
<ul>
</ul>
</td>
<td>
<ul>
</ul>
</td>
<td>
<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-1856px, -64px) scale(0.5);">
</picture>
<div class="godname">Ishtar</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Ishtar</h2>
<div class="role-pantheon">Babylonian Hunter</div>
<div class="pros">Pros: Medium Area Damage, High Attack Speed</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/imbue-arrows.jpg" alt="" />Imbue Arrows</summary>
<div class="ability-description">
<div class="description-primary">Ishtar imbues her arrows with heavenly light, enhancing her Basic Attacks in one of three ways for 6s. The three varieties include Strike Shot, a lobbed explosive arrow, Spread Shot, a volley of five arrows, and Storm Shot, a fast-paced long range snipe. Ishtar cannot hit Structures during the duration.!</div>
<hr>
<div>Cost: 60/65/70/75/80</div>
<div>Cooldown: 9s</div>
<div>Ability Type:Buff</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/rolling-thunder.jpg" alt="" />Rolling Thunder</summary>
<div class="ability-description">
<div class="description-primary">Ishtar calls down four strikes of lightning in a line, damaging Enemies within their area. Ishtar may aim which direction the strikes travel. If an Enemy is hit by more than one strike, they are mesmerized.!</div>
<hr>
<div>Cost: 55/60/65/70/75</div>
<div>Cooldown: 14/13.5/13/12.5/12s</div>
<div>Ability Type:Area, Mesmerize, Damage</div>
<div>Range/Radius:70/15</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/jolt.jpg" alt="" />Jolt</summary>
<div class="ability-description">
<div class="description-primary">Ishtar draws her blades and charges forward, striking all Enemies in her path. If she hits an Enemy God, she stops and roots them for 1s as she backflips off of them. As Ishtar is in the air, she fires her bow, dealing damage in an area around the affected God. This shot may Crit and trigger Basic Attack item effects.!</div>
<hr>
<div>Cost: 60</div>
<div>Cooldown: 15/14.5/14/13.5/13s</div>
<div>Ability Type:Dash, Root, Damage</div>
<div>Range/Radius:55/15</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/blades-of-retribution.jpg" alt="" />Blades of Retribution</summary>
<div class="ability-description">
<div class="description-primary">Ishtar becomes CC-immune and summons five swords of light, firing them out in a cone in front of her. Each sword damages and cripples enemies for 1.25s. When the swords reach their destination, Ishtar may recall them to her location within 3s. If an Enemy is hit by both the initial fire and the recall, they are stunned for 1s. Each sword hit after the first deals reduced damage, resetting before recalling.!</div>
<hr>
<div>Cost: 100</div>
<div>Cooldown: 90s</div>
<div>Ability Type:Cone, Crowd Control, Damage</div>
<div>Range:80</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/mark-of-vengeance.jpg" alt="" />Mark of Vengeance</summary>
<div class="ability-description">
<div class="description-primary">When Ishtar drops below 75% Health, she marks the Enemy God that most recently damaged her for 10s. Each time Ishtar deals damage to the marked God with a Basic Attack, she gains a stacking Attack Speed buff. If Ishtar receives a kill or assist on the marked God, she gains a Movement Speed buff. This passive has a 20 second cooldown.!</div>
<hr>
<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
</div>
</details>
</div>
</div>
</div>
</div>
</li>
</ul>
</td>
<td>
<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-1408px, -192px) scale(0.5);">
</picture>
<div class="godname">Tiamat</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Tiamat</h2>
<div class="role-pantheon">Babylonian Mage</div>
<div class="pros">Pros: High Area Damage</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/primordial-onslaught.jpg" alt="" />Primordial Onslaught</summary>
<div class="ability-description">
<div class="description-primary">Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods.

Hitting the same enemy deals 15% less damage each time, to a maximum of 70% reduction.

This ability can fire additional projectiles at ranks 3 and 5.!</div>
<hr>
<div>Cost: 55/60/65/70/75</div>
<div>Cooldown: 10s</div>
<div>Ability Type:Line, Damage</div>
<div>Range:70</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/ruination.jpg" alt="" />Ruination</summary>
<div class="ability-description">
<div class="description-primary">Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.!</div>
<hr>
<div>Cost: 65/70/75/80/85</div>
<div>Cooldown: 16/15/14/13/12s</div>
<div>Ability Type:Area, Stun, Damage</div>
<div>Range:55</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/grounding-dive.jpg" alt="" />Grounding Dive</summary>
<div class="ability-description">
<div class="description-primary">Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.!</div>
<hr>
<div>Cost: 40</div>
<div>Cooldown: 20/18.5/17/15.5/14s</div>
<div>Ability Type:Circle, Leap, Damage</div>
<div>Range/Radius:50/15</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/children-of-creation.jpg" alt="" />Children of Creation</summary>
<div class="ability-description">
<div class="description-primary">Tiamat is able to summon one of her children onto the battlefield.

Summon Serpents: Serpents that travel down lanes and act as minions.

Summon Beast: Kusarikku who stands guard waiting for enemy gods.

Summon Storm: Umu Dabrutu, the storm that chases enemies.!</div>
<hr>
<div>Cost: 0</div>
<div>Cooldown: 0s</div>
<div>Ability Type:Pet, Damage</div>
<div>Range:50</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/death-begets-life.jpg" alt="" />Death Begets Life</summary>
<div class="ability-description">
<div class="description-primary">While in Flying stance Tiamat heals from nearby ally and enemy deaths, less from minions. In Ground stance she gains up to 5 Hardened Scales, damage mitigation that breaks after a certain amount of damage is taken. Normal minions do not provide Hardened Scales. Passive Healing does not proc item effects.!</div>
<hr>
<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
<div>Radius:55</div>
</div>
</details>
</div>
</div>
</div>
<div class="freerotation">FR</div>
</div>
</li>
</ul>
</td>
<td>
<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-1088px, -64px) scale(0.5);">
</picture>
<div class="godname">Gilgamesh</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Gilgamesh</h2>
<div class="role-pantheon">Babylonian Warrior</div>
<div class="pros">Pros: High Defense</div>
<div class="cons">Cons: </div>
<div class="abilities">
<div>Abilities:</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/sun-forged-scimitar.jpg" alt="" />Sun-forged Scimitar</summary>
<div class="ability-description">
<div class="description-primary">Gilgamesh ignites his sword with the ferocity of the Sun for 3s. Enemies around the ignition take damage and are slowed for 2s. Lane Minions take an extra +40% damage. Gilgamesh's Basic Attack deals bonus damage equal to 3% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 6s. Gilgamesh gains HP5 per rank of this ability.!</div>
<hr>
<div>Cost: 50/55/60/65/70</div>
<div>Cooldown: 12/11.5/11/10.5/10</div>
<div>Ability Type:Circle, Slow, Damage</div>
<div>Radius:20</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/drop-kick.jpg" alt="" />Drop Kick</summary>
<div class="ability-description">
<div class="description-primary">Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.!</div>
<hr>
<div>Cost: 60/65/70/75/80</div>
<div>Cooldown: 14s</div>
<div>Ability Type:Line, Crowd Control, Damage</div>
<div>Range:25</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/heros-advance.jpg" alt="" />Hero's Advance</summary>
<div class="ability-description">
<div class="description-primary">Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 10% of Gilgamesh's highest Protection.!</div>
<hr>
<div>Cost: 70</div>
<div>Cooldown: 16s</div>
<div>Ability Type:Circle, Leap, Damage</div>
<div>Range/Radius:55/30</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/winds-of-shamash.jpg" alt="" />Winds of Shamash</summary>
<div class="ability-description">
<div class="description-primary">Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging and Rooting enemies who are still inside the ring. !</div>
<hr>
<div>Cost: 80/85/90/95/100</div>
<div>Cooldown: 90s</div>
<div>Ability Type:Circle, Crowd Control, Damage</div>
<div>Range/Radius:45/35</div>
</div>
</details>
</div>
<div class="ability">
<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/epic-of-gilgamesh.jpg" alt="" />Epic of Gilgamesh</summary>
<div class="ability-description">
<div class="description-primary">Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat gods equal to half of an enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.!</div>
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<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
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Celtic<br>
<i class="icon-pantheon icon icon-celtic"></i>
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<div class="god">
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<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
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<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-192px, -64px) scale(0.5);">
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<div class="godname">Cliodhna</div>
<a class="godinfo-handle">(i)</a>
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<div class="caption">God Details</div>
<h2>Cliodhna</h2>
<div class="role-pantheon">Celtic Assassin</div>
<div class="pros">Pros: High Single Target Damage</div>
<div class="cons">Cons: </div>
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<div>Abilities:</div>
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<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/banshees-wail.jpg" alt="" />Banshee's Wail</summary>
<div class="ability-description">
<div class="description-primary">Cliodhna wails at enemies before her, causing damage 3 times, with the final hit being the strongest. The final hit will also cause enemies to be silenced and deafened for 1.5s. While channeling this scream Cliodhna is immune to knockups. While inside a wall Cliodhna will cause a spectral face to appear and wail in her stead that damages only enemy gods in a wider cone. !</div>
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<div>Cost: 50/55/60/65/70</div>
<div>Cooldown: 12</div>
<div>Ability Type:Cone, Silence, Damage</div>
<div>Range:30</div>
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<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/flickering-visions.jpg" alt="" />Flickering Visions</summary>
<div class="ability-description">
<div class="description-primary">Cliodhna fires a distorting bolt of energy that explodes on contact with a living soul. Enemy gods hit by this explosion lose the ability to perceive Cliodhna for 5s. If Cliodhna attacks or is hit she flickers back into vision before fading back out. As long as one enemy god is debuffed Cliodhna gains a Movement Speed Buff.!</div>
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<div>Cost: 40/50/60/70/80</div>
<div>Cooldown: 14</div>
<div>Ability Type:Line, Blind, Damage</div>
<div>Range/Radius:60/15</div>
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</details>
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<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/lurching-claw.jpg" alt="" />Lurching Claw</summary>
<div class="ability-description">
<div class="description-primary">Cliodhna dashes forward, damaging enemies she passes through. At max range, if she cancels this dash, or upon refiring the ability she will unleash a claw swipe that deals heavy damage. Cliodhna can cast this while inside a wall, resulting in the dash traveling further.!</div>
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<div>Cost: 50/55/60/65/70</div>
<div>Cooldown: 15/14.5/14/13.5/13s</div>
<div>Ability Type:Dash, Damage</div>
<div>Range:75,85</div>
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</details>
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<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/tearing-the-veil.jpg" alt="" />Tearing The Veil</summary>
<div class="ability-description">
<div class="description-primary">Cliodhna tears the veil between life and death. When the rift first opens it deals heavy damage and then deals rift damage to targets in a line and slows them. Minions take 25% reduced damage, and all enemies hit by subsequent hits take 40% less damage, stacking twice up to 80%. This ability has 2 charges. Rifts can be destroyed by basic attacks. Cliodhna can use this ability while inside a wall. When used this way the veil is not fully torn, instead activating when a target gets too close. Cliodhna can have up to 3 rifts active.!</div>
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<div>Cost: 30/35/40/45/50</div>
<div>Cooldown: 55/50/45/40/35</div>
<div>Ability Type:Cone, Slow, Damage</div>
<div>Range:85</div>
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</details>
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<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/phantasmal.jpg" alt="" />Phantasmal</summary>
<div class="ability-description">
<div class="description-primary">Cliodhna can walk into walls once every 12s. While inside a wall she can move freely and use some of her abilities. Every 0.4s she loses 0.12% of her health, stacking in intensity up to 40 times. She cannot enter a wall while below 25% Health or crippled. For 6s after exiting she gains 15% Physical Ability Lifesteal.!</div>
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<div>Cost: </div>
<div>Cooldown: </div>
<div>Ability Type:Buff</div>
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</details>
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<ul>
<li>
<div class="god">
<picture class="godicon">
<source srcset="img/godicons.avif" type="image/avif">
<source srcset="img/godicons.webp" type="image/webp">
<source srcset="img/godicons.png" type="image/png">
<img src="img/godicons.jpg" style="transform-origin: 0 0; transform: translate(-832px, -0px) scale(0.5);">
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<div class="godname">Artio</div>
<a class="godinfo-handle">(i)</a>
<div class="goddetails">
<div class="caption">God Details</div>
<h2>Artio</h2>
<div class="role-pantheon">Celtic Guardian</div>
<div class="pros">Pros: High Crowd Control, High Sustain</div>
<div class="cons">Cons: </div>
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<div>Abilities:</div>
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<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/energy-surge.jpg" alt="" />Energy Surge (Maul Prey)</summary>
<div class="ability-description">
<div class="description-primary">Druid: Artio pulses out a strong wave of energy that damages enemies. She will heal herself and allies within 65 units for each enemy god hit by this ability.

Bear Form: Artio slashes twice with her claws, damaging enemies with each swipe. !</div>
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<div>Cost: 40/45/50/55/60</div>
<div>Cooldown: 12s</div>
<div>Ability Type:Cone, Heal, Damage</div>
<div>Range:25</div>
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</details>
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<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/entangling-vines.jpg" alt="" />Entangling Vines (Ferocious Roar)</summary>
<div class="ability-description">
<div class="description-primary">Druid Form: Artio creates a thicket of vines around herself that cripples enemy gods and decreases their Magical or Physical Power as long as they are in the area. Bear Form: Artio lets out a ferocious roar that Stuns all nearby enemies and increases her own Physical and Magical Protections for 4s.!</div>
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<div>Cost: 50/55/60/65/70</div>
<div>Cooldown: 15s</div>
<div>Ability Type:Circle, Cripple</div>
<div>Radius:20</div>
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</details>
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<details>
<summary><img data-src="https://webcdn.hirezstudios.com/smite/god-abilities/life-tap.jpg" alt="" />Life Tap (Heavy Charge)</summary>
<div class="ability-description">