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WaterMarker.cpp
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WaterMarker.cpp
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// WaterMarker.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "WaterMarker.h"
#include "WaterMarkerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaterMarkerApp
BEGIN_MESSAGE_MAP(CWaterMarkerApp, CWinApp)
//{{AFX_MSG_MAP(CWaterMarkerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWaterMarkerApp construction
CWaterMarkerApp::CWaterMarkerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWaterMarkerApp object
CWaterMarkerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWaterMarkerApp initialization
BOOL CWaterMarkerApp::InitInstance()
{
// IMPORTANT : Pour ComCtl32.dll version 6 ou plus
InitCommonControls();
CWinApp::InitInstance();
// IMPORTANT : Pour ComCtl32.dll version 6 ou plus
SetRegistryKey(_T("Kochise"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
CWaterMarkerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}