diff --git a/README.md b/README.md index a2f7f92..650ffc0 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Survivors can revive their fallen colleagues, but it comes at the price of their
### Integration: -* Use [InLobbyConfig](https://thunderstore.io/package/KingEnderBrine/InLobbyConfig/) to configure this plugin in-game. +* [RiskOfOptions](https://thunderstore.io/package/Rune580/Risk_Of_Options/) or [InLobbyConfig](https://thunderstore.io/package/KingEnderBrine/InLobbyConfig/) to configure in-game. * [ItemStatsMod](https://thunderstore.io/package/ontrigger/ItemStatsMod/) * [BetterUI](https://thunderstore.io/package/XoXFaby/BetterUI/) @@ -14,7 +14,7 @@ Survivors can revive their fallen colleagues, but it comes at the price of their ### Feedback: -Feedback would be greatly appreciated. If you encounter **any** bugs or want to discuss new or existing features, **please** submit an issue on Github, or contact **KosmosisDire#4195** or **amadare#8308** on Discord! +Feedback would be greatly appreciated. If you encounter **any** bugs or want to discuss new or existing features, **please** submit an issue on [Github](https://github.com/KosmosisDire/TeammateRevive), or contact **KosmosisDire#4195** or **amadare#8308** on Discord!

@@ -28,15 +28,11 @@ The default and most simple game mode. When a teammate dies you can revive them This is a new optional game mode which fleshes out the experience with more difficulty and revival mechanics. There are a number of under the hood things to make the whole system balanced and adjust to player skill. -### **Reviving** - -Reviving is the same, but after you revive someone you will be linked to that player for a time. This just means that you helped revive the player, and this will effect things under the hood. - ### **Death Curse** ![Death Curse Icon](https://raw.githubusercontent.com/KosmosisDire/TeammateRevive/main/readme/curse.png?) -When a player is revived, they will receive the **Death Curse**, along with one random other linked player. **Death Curse** is a debuff that reduces **Max HP/ Shield** simmilar to Shaped Glass. These debuffs will stack! +When a player is revived, they will receive the **Death Curse**, along with one other random player who helped revive. **Death Curse** is a debuff that reduces **Max HP/ Shield** simmilar to Shaped Glass. These debuffs will stack! ### **Charon's Obol** ![Charon's Obol](https://raw.githubusercontent.com/KosmosisDire/TeammateRevive/main/readme/obol.png?) @@ -59,11 +55,20 @@ Every time you enter a new stage, **1 Curse** will be removed. The number remove ## Change Notes: -### 4.1.1 +### To Do: +* Organize config options to make more user friendly. +* Make progress bar line up pixel perfect with health bar, regardless of resolution. + +
+ +### 4.1.1 - Latest Update * Fixed for patch 1.2.3 * Updated totem coloring and visuals -* Updated progress bar ui +* Updated progress bar UI * Added Risk Of Options integration for easy changing options in-game +* Added options to disable death curse features +* Hopefully fixed weird addition of items in Simulacrum +* Fixed compatibilty with ExtendedLoadout