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PowerUI Seems to hijack camera and covers entire viewport in a blue rectangle. #21

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Rybadour opened this issue Aug 28, 2021 · 4 comments

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@Rybadour
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I installed PowerUI in my Unity 2020 project. I followed the advice and removed lines referencing the MovieTexture and changed my player to use .Net 4+.

When I load any of the example scenes I get a weird looking scene with a blue box as the background. When I drop an "In World UI" node into my scene it hijacks the camera, points it straight towards the positive z direction (I think?) and the entire background changes to that same blue box. Even overriding the body CSS with "background-color: rgba(0,0,0,0)" doesn't fix this.

I'd provide a screenshot but in the process of typing out this issue now all I see is blue. None of my textures show from my 3D scene and even the 4th example for the In World node doesn't display the TV anymore.

@philfleck
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might be that the "PowerUI" tag / layer is missing.
this might explain the strange behavior. otherwise i am not aware off any of the described symptoms.

what is discovered, is when having an error in the html/css/js it might brake the execution the point and this might lead eg not finishing the render pass leaving a half finished html view.

hope that helps

@Rybadour
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I read about this tag/layer is is indeed missing. The object is placed on the layer "1. Default". Where is this layer supposed to be? I tried adding it but it didn't seem to matter. What exactly do I need to update to make it work correctly?

@ghost
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ghost commented Jan 24, 2022

I was hoping to use this but PowerUI seems to have graduated to abandonware as it doesn't work nor has it been updated since 2018 release which is sad, it had a lot going for it and was a great package!

@philfleck
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i just put a repo of mine were i maintain a version of powerui. might want to have a look here
https://github.com/philfleck/ragrug and here https://www.youtube.com/watch?v=mFxSdvQhSVU&t=5s

best p

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