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I installed PowerUI in my Unity 2020 project. I followed the advice and removed lines referencing the MovieTexture and changed my player to use .Net 4+.
When I load any of the example scenes I get a weird looking scene with a blue box as the background. When I drop an "In World UI" node into my scene it hijacks the camera, points it straight towards the positive z direction (I think?) and the entire background changes to that same blue box. Even overriding the body CSS with "background-color: rgba(0,0,0,0)" doesn't fix this.
I'd provide a screenshot but in the process of typing out this issue now all I see is blue. None of my textures show from my 3D scene and even the 4th example for the In World node doesn't display the TV anymore.
The text was updated successfully, but these errors were encountered:
might be that the "PowerUI" tag / layer is missing.
this might explain the strange behavior. otherwise i am not aware off any of the described symptoms.
what is discovered, is when having an error in the html/css/js it might brake the execution the point and this might lead eg not finishing the render pass leaving a half finished html view.
I read about this tag/layer is is indeed missing. The object is placed on the layer "1. Default". Where is this layer supposed to be? I tried adding it but it didn't seem to matter. What exactly do I need to update to make it work correctly?
I was hoping to use this but PowerUI seems to have graduated to abandonware as it doesn't work nor has it been updated since 2018 release which is sad, it had a lot going for it and was a great package!
I installed PowerUI in my Unity 2020 project. I followed the advice and removed lines referencing the MovieTexture and changed my player to use .Net 4+.
When I load any of the example scenes I get a weird looking scene with a blue box as the background. When I drop an "In World UI" node into my scene it hijacks the camera, points it straight towards the positive z direction (I think?) and the entire background changes to that same blue box. Even overriding the body CSS with "background-color: rgba(0,0,0,0)" doesn't fix this.
I'd provide a screenshot but in the process of typing out this issue now all I see is blue. None of my textures show from my 3D scene and even the 4th example for the In World node doesn't display the TV anymore.
The text was updated successfully, but these errors were encountered: