diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 50439a61774b..003cf51d10b4 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -207,7 +207,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo. /datum/objective/assassinate/once/update_explanation_text() ..() if(target && target.current) - explanation_text = "Наша цель - [target.name], [!target_role_type ? target.assigned_role : target.special_role]. Убей эту цель насмерть!" + explanation_text = "Убей [target.name], [!target_role_type ? target.assigned_role : target.special_role], один раз!" START_PROCESSING(SSprocessing,src) else explanation_text = "Свободная Задача" diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index d12119c23b0e..015729f90393 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -25,7 +25,6 @@ impact_type = /obj/effect/projectile/impact/laser wound_bonus = 8 bare_wound_bonus = 12 - fire_hazard = TRUE //overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20) /obj/item/projectile/beam/laser/hellfire