From 48a5a97f7e0b84b94f2bef2df084a66d93dfb589 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=9C=D0=B0=D1=80=D0=BA?= Date: Mon, 23 Oct 2023 20:33:55 +0500 Subject: [PATCH] =?UTF-8?q?=D0=91=D0=B0=D0=BB=D0=B0=D0=BD=D1=81.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- code/game/gamemodes/objective.dm | 2 +- code/modules/projectiles/projectile/beams.dm | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 50439a61774b..003cf51d10b4 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -207,7 +207,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo. /datum/objective/assassinate/once/update_explanation_text() ..() if(target && target.current) - explanation_text = "Наша цель - [target.name], [!target_role_type ? target.assigned_role : target.special_role]. Убей эту цель насмерть!" + explanation_text = "Убей [target.name], [!target_role_type ? target.assigned_role : target.special_role], один раз!" START_PROCESSING(SSprocessing,src) else explanation_text = "Свободная Задача" diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index d12119c23b0e..015729f90393 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -25,7 +25,6 @@ impact_type = /obj/effect/projectile/impact/laser wound_bonus = 8 bare_wound_bonus = 12 - fire_hazard = TRUE //overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20) /obj/item/projectile/beam/laser/hellfire