You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Animated maps currently crash my Velocity proxy when using Geyser. It's probably overloading the server translating the packets.
Can you add a hook into Floodgate to check if a player is on Bedrock, and disable the map's playback? Or add a bool value to disable the animated maps entirely.
The text was updated successfully, but these errors were encountered:
Can confirm this also happens on a Paper server. The exact problem is Geyser has an out of memory exception when parsing the packets for map data. This can be implemented using the Geyser API and a simple if statement. Gradle and Maven repository information can be found at https://wiki.geysermc.org/geyser/getting-started-with-the-api/
@EventHandler
funonPlayerJoin(event:PlayerJoinEvent) {
if (GeyserApi.api().isBedrockPlayer(event.player.uniqueId)) println("${event.player.name} is a Bedrock player")
}
Animated maps currently crash my Velocity proxy when using Geyser. It's probably overloading the server translating the packets.
Can you add a hook into Floodgate to check if a player is on Bedrock, and disable the map's playback? Or add a bool value to disable the animated maps entirely.
The text was updated successfully, but these errors were encountered: