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Having Issues with looping error upon player joining #47

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OptimalArchitect opened this issue Mar 8, 2024 · 0 comments
Open

Having Issues with looping error upon player joining #47

OptimalArchitect opened this issue Mar 8, 2024 · 0 comments

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@OptimalArchitect
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This is looping every time a player joins in the server and only ends when they leave. Is there something that can be done to fix the error?

[17:02:42 WARN]: [ImageFrame] Plugin ImageFrame v1.7.7.0 generated an exception while executing task 126 java.lang.IllegalStateException: Item does not have map associated - check hasMapView() first! at com.google.common.base.Preconditions.checkState(Preconditions.java:512) ~[guava-32.1.2-jre.jar:?] at org.bukkit.craftbukkit.v1_20_R3.inventory.CraftMetaMap.getMapView(CraftMetaMap.java:152) ~[paper-1.20.4.jar:git-Paper-393] at com.loohp.imageframe.utils.MapUtils.getItemMapView(MapUtils.java:304) ~[ImageFrame-1.7.7.0.jar:?] at com.loohp.imageframe.objectholders.AnimatedFakeMapManager.run(AnimatedFakeMapManager.java:243) ~[ImageFrame-1.7.7.0.jar:?] at org.bukkit.craftbukkit.v1_20_R3.scheduler.CraftTask.run(CraftTask.java:101) ~[paper-1.20.4.jar:git-Paper-393] at org.bukkit.craftbukkit.v1_20_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) ~[paper-1.20.4.jar:git-Paper-393] at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper-1.20.4.jar:?] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?] at java.lang.Thread.run(Thread.java:833) ~[?:?]

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