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CGameEntitySystem has virtual functions inherited from CEntitySystem, not sure what most of them are, but I only really cared about two of them. My code largely doesn't traverse the entity list anymore, rather instead inserting them as needed into sets tracking creeps, heroes, players, etc. Of course, if loaded mid game, the list should still be traversed.
Unrelated, but TypeDescription seems to be only 104 bytes on windows. I might be wrong, but I'm guessing if one of the pads were made into a destructor, it would be cross platform?
CGameEntitySystem
has virtual functions inherited fromCEntitySystem
, not sure what most of them are, but I only really cared about two of them. My code largely doesn't traverse the entity list anymore, rather instead inserting them as needed into sets tracking creeps, heroes, players, etc. Of course, if loaded mid game, the list should still be traversed.¯_(ツ)_/¯
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