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TODO list.txt
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Look into enchantments as bonuses...
...have config entry specify which slot or equip the enchantment will apply to
...check the item for same enchant first and track the item and the existing enchant level
...apply the new enchant level (or add to existing as a config option)
...when removing bonus, revert enchant on item
"I see that Set Bonus can separate items by meta. But is it possible to have an item only count for a bonus at specific durability or even better a durability range?"
Option for displaying detailed bonus info
Look into simplifying configs...
...look into on-the-fly additions/removals of config categories
...look into enum array config type
Look into damage-type-specific resistances as bonuses
Look into possible race condition issue, where eg...
...bonus A activates when armor is low enough, and increases attack power
...bonus B activates when attack power is high enough, and increases armor
1. bonus A activates, increasing attack power
2. this causes bonus B to activate, increasing armor
3. this causes bonus A to deactivate, decreasing attack power
4. this causes bonus B to deactivate, decreasing armor
5. repeats from 1
"Discover" command
"Undiscover" command
"WipeDiscoveries" command
"Reactive" system for equipment sets which gives a visual indicator for set items and for linking the items of a set...
0 means reactive within the player's inventory (an opened chest is not part of the player's inventory)
1 means reactive only when actively contributing to a set
1 means reactive within all opened inventories
2 means non-reactive
Alternate requirements...
...Morph / Metamorph transformation
Attack effects (like those in DS) that use set filtering
Make some default bonuses
SetBonus GUI ==========================================================================================================================================================================================================
*Left column is category...
...Information
...Bonuses
...Sets
...Items
...Attributes
...Potion Effects
*Center column is category entry list, with sorting mode on top
Bonuses...
...sort by activity (default) shows all active bonuses in alphabetical order, then all bonuses with partial requirement progress in progress order, then all other known bonuses in alphabetical order
...sort by name
Sets...
...sort by activity (default) shows all active sets in alphabetical order, then all partially active sets in progress order, then all other known sets in alphabetical order
...sort by name
Items...
...sort by activity (default) shows all items in all known sets; currently equipped ones first (in alphabetical order), then unequipped ones (in alphabetical order)
...sort by name
Attributes...
...sort by activity (default) shows all current player attribute totals from highest to lowest, then all other attributes known from bonus requirements and bonus elements in alphabetical order
...sort by name
Potion effects...
...sort by activity (default) shows all current potion effects in duration order, then all other potion effects
...sort by name
*Right column is detail view of currently selected entry
Make each text element a link (if applicable)