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script.js
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const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particleArray = [];
// create mouse obj
const mouse = {
x: null,
y: null,
radius: 100,
};
window.addEventListener('mousemove', function (event) {
mouse.x = event.x;
mouse.y = event.y;
});
ctx.fillStyle = '#fff';
ctx.font = '1rem Verdana';
ctx.fillText('Kumar', 30, 20);
const textCoordinates = ctx.getImageData(0, 0, 100, 100);
class Particle {
constructor(x, y) {
this.x = x;
this.y = y;
this.size = 3;
this.baseX = this.x;
this.baseY = this.y;
this.density = Math.random() * 30 + 1;
}
draw() {
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
}
update() {
let dx = mouse.x - this.x;
let dy = mouse.y - this.y;
let distance = Math.sqrt(dx * dx + dy * dy);
let forceDirectionX = dx / distance;
let forceDirectionY = dy / distance;
let maxDistance = mouse.radius;
let force = (maxDistance - distance) / maxDistance;
let directionX = forceDirectionX * force * this.density;
let directionY = forceDirectionY * force * this.density;
if (distance < mouse.radius) {
this.x -= directionX;
this.y -= directionY;
} else {
if (this.x !== this.baseX) {
let dx = this.x - this.baseX;
this.x -= dx / 10;
}
if (this.y !== this.baseY) {
let dy = this.y - this.baseY;
this.y -= dy / 10;
}
}
}
}
function init() {
particleArray = [];
for (let y = 0, y2 = textCoordinates.height; y < y2; y++) {
for (let x = 0, x2 = textCoordinates.width; x < x2; x++) {
if (textCoordinates.data[y * 4 * textCoordinates.width + x * 4 + 3] > 128) {
let positionX = x;
let positionY = y;
particleArray.push(new Particle(positionX * 10, positionY * 10));
}
}
}
}
init();
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < particleArray.length; i++) {
particleArray[i].draw();
particleArray[i].update();
}
connect();
requestAnimationFrame(animate);
}
animate();
function connect() {
let opacityVal = 1;
for (let a = 0; a < particleArray.length; a++) {
for (let b = a; b < particleArray.length; b++) {
let dx = particleArray[a].x - particleArray[b].x;
let dy = particleArray[a].y - particleArray[b].y;
let distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 19) {
opacityVal = 1 - (distance / 19);
ctx.strokeStyle = 'rgba(255,255,255,'+opacityVal+')';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(particleArray[a].x, particleArray[a].y);
ctx.lineTo(particleArray[b].x, particleArray[b].y);
ctx.stroke();
}
}
}
}