From 9079b9efc90a19ddcd15d51689392efb41e55307 Mon Sep 17 00:00:00 2001 From: Odgug Date: Thu, 2 Nov 2023 18:42:55 +0200 Subject: [PATCH] disabled everything from immersive weathering --- config/immersive_weathering-common.toml | 125 ++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 config/immersive_weathering-common.toml diff --git a/config/immersive_weathering-common.toml b/config/immersive_weathering-common.toml new file mode 100644 index 00000000..150960ea --- /dev/null +++ b/config/immersive_weathering-common.toml @@ -0,0 +1,125 @@ + +[general] + block_growths = false + #put here the name of a block growth json you want to disable i.e: [weeds, weeds_spread].Note that this is not the preferred way to do this as block growths are all data driven so it would be best to disable or tweak them by creating a datapack that overrides themCheck the mod data folder for the required names. Requires resource reload (/data reload) + block_growth_blacklist = [] + creative_tab = false + #Drop stuff when in creative + drop_in_creative = false + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + +[mossy_blocks] + #Range: 0.0 ~ 1.0 + interest_for_face = 0.3 + #Range: 0.0 ~ 1.0 + patchiness = 0.5 + #Range: 0.0 ~ 1.0 + immune_chance = 0.4 + needs_air = true + enabled = false + +[cracked_blocks] + #Range: 0.0 ~ 1.0 + interest_for_face = 0.6 + #Range: 0.0 ~ 1.0 + patchiness = 0.4 + #Range: 0.0 ~ 1.0 + immune_chance = 0.4 + needs_air = false + enabled = false + +[icicle] + react_to_vibrations = true + #Range: 1 ~ 100 + spawn_rarity = 12 + disable_icicles = true + +[freezing] + enable_water_freezing = false + #same as powder snow. If below 2 it will match natural unfreezing so will stay constant + #Range: 0 ~ 5 + water_increment = 3 + #Range: 0 ~ 1000 + icicle = 300 + enable_permafrost_freezing = false + #Range: 0 ~ 5 + permafrost_increment = 2 + +[charring] + #Range: 0.0 ~ 1.0 + fire_chars_wood = 0.3 + #Range: 0.0 ~ 1.0 + ash_spawn = 0.3 + soot_spawn = false + flammable_cobweb = false + flammable_crops = false + +[item_interaction] + pickaxe_cracking = true + pickaxe_cracking_shift = false + brick_breaking = true + piston_sliming = true + soil_shearing = true + grass_flinting = true + azalea_shearing = true + moss_shearing = true + moss_burning = true + charred_block_igniting = true + shovel_extinguish = true + sponge_rusting = true + sponge_rust_drying = false + axe_stripping = true + axe_rusting = true + #allows ash to spawn when extinguishing campfires + ash_item_spawn = true + +[food] + icicle_food = true + icicle_fire_resistance = true + muddy_water_enabled = true + +[misc] + mulch_grows_crops = true + mulch_growth_type_bonemeal = true + mulch_growth_type_random_tick = false + #Range: 1 ~ 100 + mulch_growth_random_ticks = 10 + composter_dirt = true + desire_paths = false + #Range: 0.0 ~ 1.0 + desire_path_rate = 0.05 + grass_over_mycelium = false + mycelium_over_grass = false + generic_bark = "" + feather_falling_farmers = true + leggings_prevents_thorn_damage = true + +[leaf_piles] + leaf_piles_slow = false + #Range: 0.0 ~ 1.0 + spawn_entity_from_decay = 0.3 + #Range: 1 ~ 256 + reach = 12 + #Range: 1 ~ 8 + max_pile_height = 3 + #leaves that wont spawn leaf piles + leaf_piles_blacklist = [] + +[thin_ice] + natural_melting = false + +[lightning_growths] + vitrified_lightning = false + #chance that a lightning strike on sand creates fulgurite + #Range: 0.0 ~ 1.0 + fulgurite_chance = 0.4 + +[rusting] + rusting = true + #Range: 1 ~ 8 + rusting_influence_radius = 4 + #Range: 0.0 ~ 1.0 + rusting_rate = 0.06 + rust_streaking = true +